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.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Unity support for both ReSharper and Rider
Lightweight toolset for creating concurrent networking systems for multiplayer games
Unity network texture sender and receiver for video and frame streaming
A pure managed C# socket-agnostic reliability layer inspired by reliable.io and yojimbo
A completly accurate timer with performance tracking for multiplayer game servers