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Starred repositories
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High Performance CPU/GPU Physically Based Renderer in Rust
JavaScript/TypeScript library built on top of WebUSB for controlling digital cameras from browsers.
High-quality pro HDR image resizing / scaling C++ library, including a very fast, precise, SIMD Lanczos resizer (header-only C++)
[ICLR 2026] Thinking with Camera: A Unified Multimodal Model for Camera-Centric Understanding and Generation
🚀🚀 「大模型」2小时完全从0训练64M的小参数GPT!🌏 Train a 64M-parameter GPT from scratch in just 2h!
A pure MLX-based training pipeline for fine-tuning LLMs using GRPO on Apple Silicon.
Convert PDF to markdown + JSON quickly with high accuracy
Real-time interactive light wave simulation based on Fourier optics.
If you live in the terminal, kitty is made for you! Cross-platform, fast, feature-rich, GPU based.
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
Contour polygon creation in Rust (using marching squares algorithm)
Download your Spotify playlists and songs along with album art and metadata (from YouTube if a match is found).
Converts JavaScript to TypeScript and TypeScript to better TypeScript. 🧫
The batteries-included full-stack framework for the AI era. Develop JS/TS web apps (React, Node.js, and Prisma) using declarative code that abstracts away complex full-stack features like auth, bac…
Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh
Edit an input image with an input prompt using Google's new Gemini 2.5 Flash (Nano Banana) model, Cloudflare Workers, and Cloudflare R2!
QuadriFlow: A Scalable and Robust Method for Quadrangulation
Physically Based Renderer (PBR) and scene graph designed as ECS for PEX: define entities to be rendered as collections of components with their update orchestrated by systems.
Sync Blender mesh to Vision Pro with gesture handling
DockAnchor is a simple macOS utility that stops the Dock from moving between displays. Lock your Dock to a single screen for a more stable, distraction-free workspace. Ideal for multi-monitor setup…
Augmented Vertex Block Descent (AVBD) reference implementation
Codespaces with LLM pre-configured using GitHub models
🧙♀️ Move Fast and Break Nothing. End-to-end typesafe APIs made easy.
binary releases of VS Code without MS branding/telemetry/licensing
Godot Engine – Multi-platform 2D and 3D game engine