Stars
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A tiny hardware-accelerated pixel frame buffer. 🦀
An arcade platformer homebrew game for the Game Boy, Game Boy Color and Super Game Boy
A refreshingly simple data-driven game engine built in Rust
A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. All communication should be through the Lua mailing list https://www.lua.org/lua-l.html
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
RmlUi - The HTML/CSS User Interface library evolved
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
Static site generator that supports Markdown and reST syntax. Powered by Python.
Independent set of GDScript tools - parser, linter, formatter, and more
qonche is a tiny quake style in-game debug console in a single C header
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Visual Studio Code Language Server and Debug Adapter for use with UnrealEngine-Angelscript.
State-of-the-Art Embeddings, Retrieval, and Reranking
A powerful nonlinear dialogue system for Godot
A robust JSON serialization framework that just works with support for all major Unity export platforms.
The Free Software Media System - Server Backend & API
My simple, tiny, tidy take on the classical Boids algorithm by Craig Reynolds. #MadeWithUnity
Freeze (package) Python programs into stand-alone executables
Cheat Engine. A development environment focused on modding