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Tags: ddnet/ddnet

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20.1-rc1

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Run update_all.py

20.0

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Adjust team scoreboard for 128 players

20.0-rc6

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server: Fail saving teams instead of corrupting savegame

Fails with ~ 70 players

20.0-rc5

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client: hash NETADDR/security structs properly

Otherwise padding inbetween can have any state, made memcheck trip up
(correctly!)

20.0-rc4

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Update translations

20.0-rc3

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Fix rejoin with 128 player translation

Reported by theanister on Discord: https://discord.com/channels/252358080522747904/342454474117218334/1537107307568177293

20.0-rc2

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Update translations

20.0-rc1

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server/client: Support TLS websockets & hot-reloading certificates

Required for https emscripten client on https://client.ddnet.org/nightly/

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

pr-tunelock-before-forcepush

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Fix merge of master

backup-pr-net-fixes

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Reset response token for each packet received by the server

The response token is only set for some packets, so without resetting it
the token of an earlier packet was reused for all following packets of
the same batch. A single 0.7 control message from anyone therefore made
the server treat the remaining packets as 0.7 packets, which among other
things stops it from answering master server challenges until the next
batch. The client already resets the token for every packet.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>