Senior software engineer from Portugal with 9+ years building production systems, primarily with C# and .NET.
Currently transitioning into game programming, working with Godot and C# while building games and experimenting with gameplay systems, rendering, shaders, and other engine-side problems.
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- senior software engineer with 9+ years of professional experience, mostly in C# and .NET
- currently moving into game development, building games with Godot and C# and expanding into gameplay, rendering, shaders, and game systems
- shipped a couple of game jam projects and I'm currently working on a larger personal horror game
- spent most of my professional career building and operating event-driven .NET systems, messaging-heavy services, internal platforms, and tooling
- worked across travel/customs integrations, finance & loan-management platforms, telecom/contact-center tooling, and earlier Android/public-sector apps
- care a lot about reliability, observability, debugging, and architecture that survives contact with production
- some of my best professional work lives in private company repos, so this profile focuses on the parts I can actually show in public
I'm currently building and publishing games under diomonogatari.
Current interests include game systems, rendering, shaders, and technical experimentation.