The Static Signal is a procedural survival horror game built in Godot 4. You are a lone survivor in a frozen valley, relying on a handheld radio to navigate the blizzard and reveal the invisible horrors stalking you.
- Tune In: Use your radio to find Relay Towers hidden in the storm.
- Survive: Invisible "Glitch" entities stalk you. They can only be seen when you tune your radio to their specific frequency.
- Upgrade: Scavenge caves for batteries, antenna boosters, and auto-tuners.
- Escape: Repair 3 Relay Towers to signal for rescue.
| Action | Keyboard | Controller (Xbox/PS) |
|---|---|---|
| Move | W A S D |
Left Stick |
| Aim | Mouse | Right Stick |
| Tune Frequency (+) | E / Page Up |
RB / R1 |
| Tune Frequency (-) | Q / Page Down |
LB / L1 |
| Interact | Space |
A / Cross |
- Engine: Godot 4.2+
- Generation: Uses
FastNoiseLitefor procedural valley and cave generation. - Shaders: Custom screen-space shader for static interference and signal visualization.
- Clone the repository.
- Open
project.godotin Godot Engine 4.x. - Press
F5to run theProceduralWorld.tscn.
- Concept & Code: Dominic Nunez
- Engine: Godot Engine
Created for the "Static Signal" Prototype Project.