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dominiks
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Commits on Jul 25, 2019
Adds a meta on top of every generated class to hide 'Edit on Github' link
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Commits on Jul 19, 2019
Adds contextual item in scene tree dock to wrap selection in a new node
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Commits on May 17, 2019
Merge pull request #28950 from YeldhamDev/doc_string_format_link
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Commits on May 11, 2018
Add button hbox with alphabetic sort toggle above methods outline.
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Commits on Jan 15, 2018
Display path to preloaded res + button to open it
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Commits on Oct 20, 2017
Merge pull request #12199 from Fallayn/patch-1
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Commits on Oct 11, 2017
Bind VisualServer.sync() method to GDScript
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Commits on Oct 4, 2017
Merge pull request #11802 from mhilbrunner/docstatus-todo-filter
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Commits on Sep 23, 2017
Partial documentation for Environment resource.
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Commits on Sep 13, 2017
Documentation for AtlasTexture.
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Commits on Sep 12, 2017
Documentation for AtlasTexture.
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Commits on Jul 26, 2017
Fixes power management on x11 platform and removes explicit NULL pointer dereference.
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Corrects usage of 'is' instead of 'extends' for testing node inheritance.
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Commits on Jun 14, 2017
Add Signals descriptions when they exist.
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Commits on Mar 4, 2017
Add API to access battery power state
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Commits on Jul 14, 2016
Written AnimatedSprite, AnimatedSprite3D (unfinished)
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Commits on May 28, 2016
Documented Light2D and LightOccluder2D
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Documented BackBufferCopy. Need validation for the different copy modes (constants)
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Commits on Apr 26, 2016
Documented Node2D
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Edited classes.xml : GraphEdit finished (#4450)
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Commits on Feb 24, 2016
Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810
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Commits on Feb 20, 2016
Added a setting in editor defining scene tabs close button policy. Fixes #3777
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Commits on Feb 17, 2016
Fixed String::camelcase_to_underscore() so it works in all cases. Fixes PR #1650
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Commits on Feb 12, 2016
Forgot to correct the ERR_FAIL_COND_V.
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Added RegEx::get_capture_start() method
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Commits on Dec 4, 2015
Set default destination filename of imported font to be input font filename
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Commits on Nov 19, 2015
Ask confirmation on closing a scene tab
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Commits on Oct 21, 2015
Fix #2623
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Commits on Oct 19, 2015
Fixed minor bug : quicklty pointing alternatively Script button and Close button on a tab showed both buttons as hovered
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Commits on Oct 16, 2015
GraphEdit and GraphNode documentation
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Commits on Aug 18, 2015
Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
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Commits on Jul 29, 2015
Damnit, forgot one more debug line ><
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forgot to remove a method declaration...
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include not necessary anymore
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Added automatic clear output on Play in Godot Settings
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