- Summary
- Party
- Quests
- Completed Quests
- Locations
- People
- Legends
- Groups
- Creatures
- Concepts
- Magic Items
- Notes
- Games
- The party meets in Bryn Shander in the Ten Towns
- The party takes a quest to Investigate Sephek's Murders, from Hjoln at The Northlook
- The party takes another quest to find twingas, from Dannica Greysteel in the center of Bryn Shander
- The party sets out from Bryn Shander, and runs into Torga's Caravan
- Torga talks to the party, and brings Sephek to the party, who observes that he appears to not be breathing
- The party arrives in Goodmead after confronting Torga's Caravan
- The party finds out about some missing mead, from Feff in Goodmead
- The party sets off to the northwest to try and find the verbeeg who stole the mead
- Sven finds a fox in the woods to the northwest
- The party meets a couple twinga in the woods, which rode the fox
- Party finds from 5 corpses in the forests of Goodmead:
- 2 shortswords
- 2 hammers
- handaxe
- The party tracked the verbeeg down to a cave about 2 hours outside of Goodmead
- The party goes into the verbeeg lair and fights a verbeeg and a bear
- The bear kind of fucks up the entire party
- The party takes a short rest to recover
- The party finds a tomb in the verbeeg cave
- The party discovers a cheiftan holding a pearl orb and a wand, which are both magical, which Chroneer takes out of curiosity
- The pearl was a Pearl of Power, which goes to Pillby
- The wand was a Wand of the Warmage
- Chroneer sees a vision of an undead face
- The party fills up their canteens with water from a pool in the verbeeg cave
- Upon drinking the water, Chroneer's curse is dispelled
- The party finds:
- 72 silver, gets distributed to the party
- 344 copper, gets distributed to the party
- translucent pink moss agate gemstone, goes to Pillby
- healer's kit, goes to Sven
- hunting trap, goes to Sven
- small rabbitskin quiver containing 10 silvered arrows, goes to Sven
- A basket of precious otherworldly metals (worth 75gp)
- The party encounters a verbeeg, which Brynn fools by disguising himself while the party sneaks away with a cart of barrels of mead
- The party heads back to Goodmead with the cart, which takes 3 hours
- Allevesa asks Finnegan to become the speaker of Goodmead, which Finnegan denies
- Shandar listens in to the conversation
- The party takes a long rest in Goodmead, after which Chroneer discusses a plan to use sleep on the last remaining verbeeg and interrogate her
- The party navigates back to the verbeeg cave, and encounters the remaining verbeeg
- Sven is downed
- Sven downs the last remaining verbeeg without getting to interrogate her
- The party decides to go to the verbeeg cave to find concrete evidence of Sephek's influence
- The party also suspects Shandar of working with the verbeeg, as he's running for speaker of Goodmead
- The party finds more precious otherworldly metals (worth 75gp)
- The trail is cold, no additional tracks
- The party notices the bodies are moved around
- Chroneer discovered the verbeeg moved the bodies around
- The party goes back to Goodmead, and asks for the whereabouts of Torga's Caravan, and they're in Dougan's Hole
- The party awakes in Goodmead, and approaches Allevesa to learn more about why she doesn't want Shandar to be elected speaker
- A group of thugs riding axebeaks charges toward Allevesa, and Shandar and the party go to protect her
- The party chases down one of the members of the attacking group
- The party restrains and interrogates one of the thugs, who says "A person in Goodmead, his name is Rucy, sent me to mess up the mead hall", after Finnegan applies pressure to his neck
- Chroneer finds a letter in the captured thug's pocket, which Finnegan reads aloud to the town, which contains orders to make a scene at the mead hall, but do not kill or injure Shandar
- The party goes to interrogate Shandar, while Allevesa stays in the mead hall
- The party brings along an old fisherman of some clout from Goodmead
- The party breaks from Goodmead and goes to
torturetalk to Shandar- Shandar admits to working with Narth during the interrogation
- Chroneer slices the eye of Shandar, then chronoshifts back, which causes Shandar and the old fisherman to vomit
- this leaves a faint scar on the bridge of the nose down to the lower jaw of Shandar
- Brynn asks Shandar what he knows about Torrga, which Shandar insists he knows nothing about
- Shandar insists he doesn't work with the Zentarum
- Pillby attempts to waterboard Shandar, and presses him for information about his connection with the verbeeg, but ends up using whiskey and totally doesn't succeed
- The party lets Allevesa know Shandar has been restrained in the temple of fire
- The party debates whether to head to Dougan's Hole to find Torrga, or Targos to talk with Narth about Shandar about the Zentarum
- The party decides to head to Caer-Konig, which is 10 hours away from Goodmead and tells Allevesa of their intent before leaving
- The party purchases another day's worth of rations
- A blizzard happens when the party is 3 hours into the trip to Caer-Konig
- The party decides to head to Caer-Dineval because the blizzard is impacting travel
- Finnegan asks a citizen where a tavern would be, and learns of the Uphill Climb, a tavern near the castle of Caer-Dineval
- The party tries to head to the castle of Caer-Dineval, but the speaker being sick blocks the party from entering
- The party awakes in the Uphill Climb and discusses what to do
- Chroneer thinks it's a mob town and is very suspicious that the Uphill Climb (an inn) doesn't have any beds
- Finnegan offers to perform at the Uphill Climb, and Roarck asks him to play later in the evening, and wants to discuss something with the party
- Roarck explains to the party that the Climb is currently populated by "concerned citizens" about the castle, and they are interested in finding out what is going on in the castle
- Finnegan and Chroneer are suspicious of the town in general
- Pillby creates a set of two magically-communicating copper pieces to help with the investigation of the castle
- Pillby and Sven go on a reconassiance mission around the castle, and essentially find nothing, but on the way back, they overhear a conversation at the castle gates surrounding making guard for a caravan, then head back to the Uphill Climb to tell the party the result of their spy times
- Pillby almost falls into the lake by rolling a 1 (classic)
- Sven scouts the caravan, while the rest of the party waits at the Uphill Climb for news that the caravan has cleared town
- Finnegan and Brynn head to the castle and convince the guard that the caravan was ambushed, and gain access to the castle
- Sven, Chroneer, and Pillby gain to the castle with the help of Finnegan and Brynn during their castle infiltration
- Pillby kicks a cultist in the head, and Chroneer takes an amulet off of the cultist's neck (which had a crystal from Ekkar Kestle times)
- The party decides on a safe word of "Pineapple", which makes going to fruit markets a bit awkward
- Sven, Chroneer, and Pillby go and try to stealth upwards while Finnegan and Brynn go to rendevous with a castle patron that is expecting them
- Chroneer pushes a cultist off of the castle into a fire which raises the alert of the entire castle
- At the castle in Caer Dineval, Finnegan and Brynn while still in disguise, talk to a guard at the top of a tower
- The guard tells them that Kadroth will be back soon and they should wait
- Sven, Chroneer, and Pillby listen to the conversation and hide nearby upstairs
- Chroneer casts fireball at a cultist that the three of them see in the distance
- Pillby tries "negotiating" with Kadroth, and finds out Kadroth actually sucks at negotiating
- Finnegan and Brynn meet a rhyming decript pirate dwarf who worships ice satan
- Finnegan totally murders Kadroth
- Pillby does a little "Home Alone"/"Solid Snake" situation and repels down the side of the castle to evade a bunch of cultists
- The rest of the party fights all the cultists while Pillby straight chills outside of the castle
- The Party wins the fight against the cultists (who were frozen when they died) and gets the following loot:
- 8 scimitars
- 4 daggers
- 8 (totally not cursed) amulets
- Finnegan, Brynn, and Chroneer go back into the castle and talk to the cultist servants to tell them we are here to save them and not hurt them
- Sven finds 8 gold pieces from the still-living cultists, and gives Pillby 4 gold coins
- Sven and Pillby prop up some of the dead cultists to make it look like the cultists are still inhabiting the castle, sort of furthering the "Home Alone" theme of this session
- Brynn finds a keyring on Kadroth
- The Party goes room-to-room in search of Krannik, the speaker of Caer-Dineval
- The Party finds Krannik after Finnegan intimidates a young cultist boy
- The Party goes under the castle at the advice of Krannik, and finds a few dead cultists and finds a small boat in a lake
- The Party finds a frozen cultist covered in brown mold and ice
- Avarice talks to the group telepathically and offers to leave and never come back
- The Party votes to attack Avarice, whom they can't see and has warned them against it multiple times
- Brynn gets teleported to a lava-fuck hellscape by Avarice
- The Party negotiates with Avarice after her teleport breakfast with Brynn, and she agrees to leave with the remaining cultists
- The Party learns from Avarice that there is a lever which will release the servants that Krannik was seeking
- The Party lets Krannik know what happened, and apologizes to him about not being able to handle Avarice
- Krannik agrees to give free room & board to the party for their efforts, and is going to look into rewards
- The party completes the Investigation of the Castle of Caer-Dineval and advances to level 3!
- The party spends a few days in Caer-Dineval, which in turn makes the townsfolk ask for help and tell the party what they need to do
- Finnegan hears that valuable are missing from Caer Konig, and that the speaker has set patrols in the town to find out who is doing it
- Sfen hears about a murder in Easthaven
- Brynn does some odd jobs around town and gets paid total donkey shit (5 silver)
- Finnegan plays at the tavern in Caer-Dineval, and makes 10 silver as a result, and hears that the inn at Caer Konig has had an artifact taken
- The Party huddles in the Uphill Climb, while Tabitha and Roarke feed them fish stew
- Pillby gets a carved knucklehead trout ivory tower from a little kid in Caer Dineval
- The Party decides to head to Caer Konig
- Finnegan asks Krannik to take a couple dog sleds from the keep in Caer-Dineval
- Brynn gets some cold-ass beets
- The Party gets into Caer Konig and meets Trovis
- Trovis takes the party to The Northern Light, an inn in Caer Konig
- The Party meets Ally at The Northern Light and asks her more about what the thieves have stolen, which she answers: The rainbow lantern of The Northern Light, some alcohol, some clothes
- The Party goes to the Hook, Line, and Sinker with Trovis to find out more about the thievery
- Finnegan speaks with Terrance, and talks about acca dacca's famous song, Thunderstruck, and plays a duet
- Trovis comes along and prompts the party to head to Frozen Far Expeditions, as they've had some items stolen as well
- The Party heads to Frozen Far Expeditions and meets Farza, an employee, and Atennis, the old surly owner
- Pillby hatches a totally sweet plan to see if Farza is the thief by dropping a gold piece near them, and seeing if they pick it up. It didn't work.
- The Party heads back to The Northern Light to investigate the tracks left by the thieves
- Brynn and Sfen look for any signs of the tracks, but it has snowed too much to gain any information
- The Party decides to go to Hook, Line, and Sinker for a drink
- Glenn immediately accosts them and forces them to buy fancy garbage water (human wine) and reindeer steaks
- Terrance comes up to the table and tells the party about an evil wizard that was captured in Easthaven, and he's going to be burned at the stake
- The Party creates a stake-out mission with Trovis around the town, nothing really happens until Sfen finds some tracks that leads INTO town, no OUT of town, no... wait, they weren't even NEAR the town...
- Sfen notices that there are some ogre tracks, and sled tracks, around town, but they never entered or left the town, and he leaves a stealthy mark on a nearby tree so he remembers where they are
- The Party wakes up, and decides to check in with Frozen Far Expeditions to check if they were missing any sleds, and they had both sleds
- The Party discovers the tracks are heading toward the Cairn of Caer Konig
- Chroneer now has a very effeminate accent
- The Party talks about a river outside of Caer Konig for quite some time
- Sfen walks up the rock face stairs toward Caer Konig after having some stair conversations with Finnegan
- The Party scales a 10 foot ice wall for the better part of 30 minutes
- Brynn and Pillby play rock parchment shears while waiting for the ice wall scaling
- Pillby critically fails and falls down the ice when rolling an 8 (???) and wakes up a yeti in an ice cave, recording the first ever critical fail with an 8 in history
- The Party manages to somehow knock the yeti unconscious
- The Party explores the yeti's cave in an attempt to make it even more angry, and discovers tons of yeti puke and shit, as well as a trap door
- Finnegan climbs a ladder to a trap door, tries to open it, and gets shot in the face by a Duregar, and falls 30 feet
- The Party gets into a fight with the Duregar and his lil dwarf buddies
- Pillby roasts the last remaining Duregar, and struggles to think of a cool line
- The Party loots up the dead Duregar and the guard shack which they crept up in to
- There are no exits from the guard shack, besides the ladder back down to the cave, so the Party exits that way
- The party sees an entrance to a very large stone fortress, the entrance to Caer Konig
- Finnegan thinks next time if the doors are locked and there is no easy way in, the party should traverse the river below
- The party takes a long rest
- The party fights two large duregar
- The party loots 24 gold pieces and 17 silver pieces
- The party loots a magic lantern
- Sfen and Finnegan take a dagger
- Chroneer takes ???
- Brynn takes ???
- Pillby takes a potion of healing
- The party the party finds 75 gold pieces
- The party finds 25 pearls worth 5 gold pieces each
- The party thinks that they are the stolen valuables from The castle of Caer Konig
- The party finds 2 suits of scale mail, 9 javelins, 2 climbers kits, and 4 mess kits
- The party finds a note about chardolyn
- The party finds a Chwinga also, and Brynn has it sit on his shoulder
- The party travels back to the tavern in Caer Konig, and seek out Trovis
- Chroneer gives Trovis back the latern they found from the castle
- The party heads to the Frozen Far to sell their weapons
- The party hands over the pearls to Atennis and get like 2 gold or something :)
- Brynn haggles Atennis all the way up to half the value for all the war picks and 2 mess kits for 9 gold
- Brynn, Finnegan, and Trovis spit all over each other and the party gets 10 gold and passage on a caravan out of town
- The party hops on the caravan and totally sees Sephik in the distance halfway to Brynn Shander
- The party decides to hunker down and let the blizzard pass, even though Sephek's caravan (Torga's caravan) is nearby
- The party actually decides to walk around in a blizzard and scout out Torga's caravan
- Sfen tried to prone and hide in the snow, and the Axebeak leading Torga's caravan noticed and sqwaked
- The party gets into a fight with Torga's caravan, with the attack lead by Torga throwing a dagger and missing Sfen
- Sephek almost stabs Sfen to death immediately
- Pillby kills Sephek totally on purpose by doing the exact amount of fire damage that he needed, and Sephek combusts into melting ice shards
- The party is victorious in the encounter with Sephek and Torga's caravan
- The party decides to long rest in the bandit camp that Torga's caravan set up
- Brynn, Pillby, Finn, and Chroneer all try and search the bandit camp, and nobody finds anything, except Brynn, who breathfully moans on an iron strongbox and a pouch to determine if it's magic, and finds, despite his erotic moans, it's not
- Finn tries to unlock the iron strongbox, attempts to do so almost perfectly, and breaks his lockpick
- Brynn finds a key on Torga, but doesn't breathfully moan on her, and also finds a scimitar, a dagger, and a set of studded leather
- Brynn also finds 92 gold, 76 silver, 125 copper, and 7 gemstones worth 10 gold a piece, also an envelope for a contract killing that incriminates Sephek Kaltro in a murder-for-hire plot
- The party also finds among the bandit camp: cut wood, flint and tinder, flasks of whale oil, blankets, furs, rations, bottles of wine, casks of cheap ale, fake medicines, and vials of poison (used primarily for killing vermin)
- The estimated haul for everyone, is just about 500 gold, so 100 gold per person (not distributed yet)
- The party decides to head to Bryn Shander
- The party long rests in the stolen caravan while feeling their newfound strength as they approach level 4
- The party hears rumblings of a group of dwarves having iron ingots stolen from them as they enter Bryn Shander
- Every member of the party expends 1 silver each to stay in a room at Bryn Shander
- The party arrives in Brynn Shander and arrives at the Northlook Inn for a night of rest, and wakes up to eat breakfast
- Finnegan buys a round for a haggard group of dwarves
- The haggard group of dwarves (who happen to be Battlehammer dwarves) recently had their friend torn to bits by a yeti, and their caravan was apprehended as well, while trying to deliver iron to Bryn Shander
- The party agrees to help the Battlehammer dwarves find their caravan
- The party finds Hjoln, and explains that they've murdered Sephek
- The party heads to the Black Iron Blades to try and liquidate Torga's Caravan
- Finnegan barters Torga's Caravan to the Black Iron Blades for 800 gold pieces, 2 (shit) scimitars, and a pickaxe
- Each member of the party gets 180 gold each
- The party heads to the Shrine of Ammanatar in search of Dannica, and overhear a human speaking with an gnome tinkerer acolyte about a missing person
- The party lets the twinga they found run wild and go to Dannica, and he spills some ink on her book
- Dannica gives the party 50 gold pieces for finding a twinga, and names him "Inky"
- The party gets 10 gold pieces each for finding the twinga for Dannica
- The party chats with a gnome about Macreedus
- Pillby gives Hjoln 100 gold pieces to be on the lookout for a gemstone or crystal of that value to make a new homunculous servant
- The party decides to go find the Battlehammer Caravan, which is about a day and a half travel north of Bryn Shander, then go and find Macreedus
- Finnegan talks to Scramsacks at the Northlook Inn, and he asks for a cask of dwarven ale if the party comes across one
- Finnegan plays some music in the Northlook Inn
- The party sets off on their travel to the dwarven valley to the north of Bryn Shander
- Pillby is on first watch the first night, and totally does a great job watching and snores the entire watch
- The party finds the corpse of Ubok, the missing Battlehammer dwarf, who has had both of his arms, his head, and his chest removed by a yeti
- Sfen investigates some tracks around the desecrated corpse of Ubok, and finds some goblin tracks leading away from his body
- The party decides to lug the body of Ubok, because the Battlehammer dwarves wanted his body
- The party runs into a band of goblins, and one-taps all of them by attaching their brains to the caravan
- The party interrogates the goblin boss that was left alive and finds out he was going to Cracker Jack's, a goblin encampment lead by a goblin that is "half metal"
- The party finds 43 copper, 13 silver, and a bone whistle (not divvy'd)
- The party lets Issabye be devoured by the two bears that Brynn let free
- Sfen hides the Battlehammer caravan in a tree so the party can come back and find it after visiting Macreedus' cabin
- The party finds the charred remains of Macreedus, with a dull sphere in front of his corpse
- Pillby attempts to grab the Summerstar, and ends up being exploded into a pile of ash
- The party finds some ghostly communications from Pillby outside in the snow
- The party tries to find out how to communicate with Pillby's desecrated corpse
- Pillby communicates with Finnegan by writing "Nice amulet" in the snow after he picks one up and wears it
- Pillby has some communication with a big fiery head in Purgatory
- The party starts to find out how to get Pillby out of Purgatory
- Chroneer and Brynn decipher some runes on a ring and figure out how to bring Pillby back from Purgatory
- Pillby regales the party with tales from Purgatory
- The party postulates about how the Summerstar actually worked
- Chroneer talks about a plan to sell good weather to towns with the first recorded SaaS (Summerstar-as-a-Service) business model of history
- The party rests in Sfen's hut overnight, outside of the cabin, in case a large warm beacon drew attention
- A bunch of crystally bois and a cult leader show up and notice Sfen's hut, so the party attempts to fight them
- Sfen pulls a "Weekend at Bernie's" (kind of) and goes fucking blind
- Pillby also goes blind from the man with many attacks
- The party overall gets their asses kicked by these crystally flying bois and a dude in a black hoody
- The party somehow beats the gang of assholes that attacked them
- The party takes a long rest inside the cabin
- The party decides to go to Bryn Shander
- The party meets a couple of santie clause Battlehammer dwarves looking for Knucklehead Trout
- Pillby creates the "Hammered Hammer", which smells of the wine that he smells like, and gifts it to the santie bois
- The party passes Targos on the way to Bryn Shander
- The party arrives at Bryn Shander and heads to the House of the Morning Lord to see Copper, and let him know about Macreedus' downfall
- The party goes to the Northlook Inn and reports the results of the caravan theft quest and turns it in
- The party notices Dannica walk into The Northlook Inn...
- Dannica talks with Finn, and lets him know that she has a favor to ask the party
- The party meets Krummok, the dwarf, who gives a quest to hunt a white moose
- Dannica gives the party the advice that the speaker of Lonelywood might also require further help
- The party decides they will eat the moose upon successfully murdering it
- Finn plays some jazz fusion (on accident) for the crowd at The Northlook, and it didn't go over too well (he made 2 silver)
- The party heads out to Targos after a long night's rest
- The party gets to Targos without incident
- The party heads to the Three Flag Sailing, a tavern in Targos
- Brynn gets tackled and licked by a dog, and then follows the dog, who leads the party to a house inhabited by a human man
- The man tells the party about his missing husband
- The party sets off from the man's home in Targos to head toward the white moose
- It takes 5 hours for the party and Krummok to get to Termalaine
- The party and Krummok learn about the Gemstone Mine, and about how closed it is
- Krummok follows up on a hot lead and attempts to talk to the town crier's shoes, thinking that Speaker Masshew was in fact, ma shoe.
- The town crier also lets the party and Krummok know that a recently bereaved inn may be up for grabs if they cut off the head of the white moose
- Krummok has joined the party
- The party heads to Lonelywood and are greeted by a (very creepy) halfling child
- The party heads to the home of the Speaker of Lonelywood, Nimsy Huddle
- Nimsy suggests the party asks loggers (particularly the foreman, Darnuth) about the white moose
- The party travels about an hour outside of Lonelywood to the lumber camp
- Finn asks about Darnuth, and the party gets introduced to him
- Darnuth lets the party know there are two other hunting parties looking for the white moose as well
- The party heads toward the white moose
- Sfen finds moose tracks, the lets the party
- The party finds a moose, but it is not the white moose
- Brynn speaks with the non-white moose, and discovers it is in fact, canadian
- Brynn screams like a goat in an attempt to lure the white moose
- Half of the party begins to get exhausted, as they are following a set of moose tracks
- The party hears a loud scream, and prepares for combat against the white moose
- The party sees a spectral remnant of a female elf warrior, who is a banshee
- Chroneer, Pillby, and Finn all immediately die because of a lil' bansh yell
- Brynn shits his pants because he's so scared of the bansh
- The party kills the bansher
- Finn begrudgingly gives his Amulet of Health to Sfen
- The party takes a long rest, then looks around for more white moose tracks
- The party follows the moose tracks and comes across a nice lil' fancy forest area with a bunch of marble carvings
- Sfen has a vision of a Pinecone, Twig, Flame, Feather, and Hand
- The party spends some time investigating the area, and finds something that is preventing people from finding the white moose
- The party discovers a moon dial, a cave, and discern the area was created by elves
- Pillby takes down the carvings on paper, and gets the sense that these items might be for a ritual, and tells that to the group
- Finn puts his hand on the hand statue.... and, nothing happens
- The party attempts to solve the "ritual puzzle" for some time, and decides to wait until night time to see if the moon dial plays into the ritual
- Pillby was sick as a bitch
- Apparently there is a bush named "Berry"
- There is a mummy that is a valley girl who wants to bang Chroneer named Shanar
- Rest of notes TBD
- The party sets up business structure for the tavern
- The party decides to ask ChatGPT to name their most coveted possesson and ChatGPT comes up with the name "Berry in Bandages"
- The party needs to find a cook, a bartender, and a waiter
- Sfen finds and tries to catch some mice, and sets up some non-lethal traps
- Sfen notices a table with a picture of a mug that's foaming over the lip, and there's some gold reflection of light off of it, covered in frost and dust
- Sfen captures 2 out of the 4 mice
- Brynn and Finn go on an adventure to meet the most ungrateful quest giver of all time, and ask Nimsy about where to find a carpenter, cook, bartender, and a waiter
- Nimsy tells them to look for Darnuth in the Logging Encapment
- Nimsy tells them to go to Termalaine to look for a barkeep
- Nimsy tells them that Danae the bartender is a betch
- Nimsy tells them there is a taxdermist in Termalaine as well, for the party to hang the desecrated moose head
- Nimsy tells them that the other tavern in town is named "The Lucky Liar"
- Brynn and Finn regale the party with what they've learned
- Pillby tells Danae she needs to change her tone
- Pillby throws up on the bouncer and Krummok grabs Pillby
- Pillby and Krummok devise a plan to get a "much taller" bouncer, a yeti that Krummok knows
- The party takes a long rest
- Brynn, Finnegan and Pillby work all day making the bar nice, Brynn by casting mending on things in the bar, and Pillby by spit-shining details and making sure Brynn is good
- Chroneer and his mummy wife go to The Happy Scrim Shander
- Krummok and Sfen hunt mice
- Darnuth arrives at The Bags & Bones
- Finnegan shows Darnuth The Dusty Mummy in order to get an estimate for the work needed to restore the bar
- Darnuth tells the party it'll be 72 gold
- Finnegan fronts 35 gold for half the payment
- The party heads to Termalaine, and leaves Chroneer's mummy lover in charge of Berry and the Jets
- The party leaves Lonelywood to head to Termalaine in the wake of a blizzard (due to Finn commanding one with his roll)
- The party arrives at Termalaine around noon
- The party heads to The Blue Clam, and run into the speaker who is speaking, a half-orc named Oarus
- Finn asks Oarus about four people that are fighting in the Gemstone Mine, one person went missing shortly before the kobold's arrival, then the other three went missing afterwards
- Oarus tells the party about a rivalry with Targos
- Oarus also tells the party there is a 50 gold reward for finding the three missing people in the mines
- Oarus also tells the party about Ossrik, his cousin, who might be able to desecrate some corpses for Brynn
- The party hangs out in The Blue Clam for about 3 hours, and hangs out with the owner
- Finn talks to the waitress in The Blue Clam, and talks about her song origin and her ring, which ends up being a Ring of Warmth
- The waitress gives the ring of warmth to Finn
- The party exits The Blue Clam and heads to The Gemstone Mine
- The party makes it into The Gemstone Mine and Pillby tries to abandon the group and excavate the gems, but The party convinces him to follow them to rescue the 3 townspeople
- Krummok attempts to throw a kobold down the mineshaft, and ends up throwing two of them down a waterfall
- The party adventures further into The Gemstone Mine, Krummok shoves himself into a bucket to lower himself deeper into the mine
- The party follows Pillby for some reason, and runs into a few floaty brain bois, and wins the fight
- The party heads towards the left after completing the fight against the floaty brain bois
- Sfen hears some kobolds whispering while the party walks through the winding tunnels of the mineshaft, even though Krummok nearly tripped and fell
- The party sees two kobolds talking about a dead rat
- Krummok intensifies
- Sfen and Finn both mercilessly slaughter the two kobolds, and Krummok takes the dead rat, adding it to his growing collection of desecrated rodent corpses
- The party finds three more kobolds, including one that speaks very good common, and Finnegan asks them if they've seen any people
- Finnegan threatens to murder them if they don't the party where the missing people are, the kobolds insist they are only there to make shelter
- Pillby nearly passes out after seeing a room filled with geodes
- Chroneer gets a message from his mummy side piece that everything is going well in the inn, she got a new spell, she murdered someone, but she has to go
- Pillby, while almost fainting, begins to attempt to plan an excavation for the gemstones, but only Krummok enters the room
- Krummok asks Pillby if he needs help mining, and pillby says he doesn't, and tells Krummok to eat some of those rodents in his bag
- Pillby ends up eating a rat to appease Krummok after a miscommunication, and becomes violently ill
- Finnegan notices a rock cover-up in the wall, Krummok rages and actually builds a door in the wall (which he tells an unconscious Pillby to "write down")
- Upon clearing the rocks, the party notices three people trapped in the room, who all look very sick and look like they need help
- Finnegan pulls out a couple rations and and casts healing word on all the unconscious ones, but they still look kind of out of it
- Pillby wakes up from his sickness, immediately disregards the hidden sick folk, and gets Sfen to follow him back into the gemstone room, and he begins to attempt to persuade Sfen into helping him come up with a plan for everyone to mine out gemstones without hurting Krummok's feelings (since Krummok would more than likely destroy the gems)
- Chroneer notices a skull in the wall, which is a skull of a mindflayer, embedded deeply
- Chroneer begins to excavate the skull, and it gets destroyed, but then sees a purple and blue crystal inside of the skull
- The party starts mining out the geodes, and gets 18 in total, pillby keeps 17 of them, and Krummok keeps the rock he's mined, because it's his "baby rock", as he thinks this is how rocks are born
- The party offers 6% of the profits of the inn to Edda, Finnan, and Torsten for them to work for the party
- The party leaves the gemstone mine to head to The Blue Clam to find Oarus
- Finnegan reports his success to Oarus, and explains the people were missing because of a cave-in, and trapped behind rocks
- Oarus inquires more about how the people got trapped, and Finnegan and Pillby explain that the big ol' brainy bois were the real ones that caused the cave-in, and also let Oarus know that there are still 3 very frightened kobolds down there
- The party all get 8 gold a piece for finding the people in the gemstone mine
- The party hits level 5!
- The party hears rumors among the town when they arrive: one about an enchanted fishhook in Easthaven, one about frost giants and their disputes, and one about an evil wizard being murdered in Easthaven
- Brynn and Pillby both have dreams about their gods, even though Pillby doesn't have a god
- Brynn dreams of his god Sylvanis embracing and talking with Shantia, the god of harvests, his dreams give him notions of this winter at Ten Towns being extreme, unlike any other and seemingly otherworldly; he gets the pull that this is unnatural and needs to be remedied
- Pillby had a dream of a whimsical man playing a lute (the god of knowledge, Oghma) with a blank scroll floating above him, who asks him to help out Brynn in whatever he's doing, and also speaks Pillby's true name (which horrified him), and he woke up with a newfound sense of purpose and respect for Brynn
- Pillby and Brynn discuss their dream in the morning, and Pillby attempts to learn music from Finnegan, who graciously allowed him to play his lute
- The party heads back to the inn with their new employees, Edda, Finnan, and Torsten
- Finnegan is pleased with the progress that the workers have made while they have been away
- After the party makes it back to the inn, Shanar explains that a human man "put his hands on her" so she sort of... killed him, and "made him disappear"
- The party collectively sort of decides not to look into the whole "mummy murdering random people and hiding their corpses" thing
- Brynn explains he believes that people can become gods if they get enough power through prayer and/or sacrifice
- Pillby has a momentary lapse in judgement when he wants to use a frost giant as a bouncer for the inn, but Finnegan corrects his behavior
- The party decides to go and find the frost giant meeting place to a hill out to the west, and attempt to find out a location from the most western town of Ten Towns, Targos, to try and find out when the ritualistic sacrifices started that seem to be pushing Icewind Dale into a more cold and evil place
- The session opens with Pillby practice the lute recently given to him by Finnegan
- Chroneer immediately beings drinking, and Pillby joins him
- Choneer's murderous mummy bride wants to make a berry wine, after explaining the details of her homicide to Chroneer
- Chroneer tells Pillby that he has felt compelled to be drunk since the events at the cave, during the last adventure
- Krummok mentions he has dwarf allies, somewhere near Caer-Konig
- The party decides to go to the Dwarven Valley in betweeen Termalaine and Caer-Konig, to try and find The Gay Man from Targos' Husband
- After that, the party will head to Caer-Dineval and ask around about the hidden wizard's tower
- The party makes it to Termalaine, and is recognized amongst the townspeople and town speaker for their help with the gemstone mine
- The party makes it to about 4 hours outside of Kelvin's Cairn, and decides to make camp for the night to avoid exhaustion
- The party gets ambused by a frost giant, which Krummok persuades into attacking by calling the party "The Dale Fisters (who are giant-killers)"
- Krummok gets absolutely shitcanned by the mammoth and frost giant
- The party barely survives an encounter with a frost giant and mammoth, which Krummok says is similar in challenge to an adult white dragon
- The party makes it to Kelvin's Cairn
- The party stumbles upon a sabretooth and an owlbear fighting each other
- Pillby and Krummok take bets on who will win
- Fortune favors Pillby for the first time in this entire campaign, and he wins the bet
- Krummok pays out the 5 gold bet with 10 gold coins, Pillby gives back 9 gold coins and tells Krummok, the bet was only 1 gold piece, and assures Krummok he'd bet on him every time
- The party comes across a base camp filled with dwarves
- The party meets up with Tulin and Buffin, who are battlehammer dwarven giant scouts
- Pillby asks Tulin and Buffin about the gay boi from Targos, who is named Garret, who is somewhere up the peak of Kelvin's Cairn
- The party decides to be merry while Pillby plays some ambiance with Brynn on his pan flute
- Tulin and Buffin are cooking up meat over the fire, and drinking some dwarvish ale
- The dwarves want the party to leave abruptly, suggesting they are planning some kind of intercourse
- Sfen decides to give the almost certainly gay dwarves a couple flagons of ale and that persaudes them to let the party stay
- Tulin and Buffin take the first watch, which is uneventful
- Pillby and Brynn take the second watch, and Brynn notices a spotlight, and lets Pillby know about it
- Chroneer and Sfen take the third wtach, and is uneventful
- In the morning, Tulin and Buffin let the party know there is a mountain pass about 2-3 hours away where they'd check for the other gay man
- The party finds a base camp after trekking through the mountain for a couple hours, that has a turned over sled, about 5 dogs, and a goblin corpse
- Krummok offers one of the dogs one of his famous dead rats, and the dog happily eats it and befriends him
- Brynn rummages through the containers nearby to find some moose meat, and offers some to the dogs, and communicates with them
- The dogs say they want to leave, and Brynn lets them off their harness
- Brynn gets some more information about of the dogs about what happened to their owners, they were attacked and separated, and they've been down there for 5 days
- Krummok has a real idea that the party should use one of the dogs to track down the gay man
- Brynn asks the alpha dog, Casper, if he wants to help them track down their leader
- Krummok notices four mountain goats, and attempts to shoot one with a blowgun, but instead inhales the blow dart backwards, begins struggling, gasping for air, and stumbling around the mountain
- Sfen can't see Krummok actively choking and dying
- Brynn notices Krummok is choking, and Krummok spits up the dart, nearly into Brynn's mouth
- The party notices another goblin corpse, but this one is mutilated
- Krummok can tell a yeti has killed this goblin
- Sfen and Krummok notice a cave with some goblins in there
- Sfen goes to tell the group about the goblins, then hears Krummok actively screams and charges in, while Sfen exhales and shakes his head and begins walking back
- The party beats the goblins, the last of which ends up throwing themselves down a pit
- Sfen loots an interesting shiny magic metal tube from a goblin corpse, and nobody in the party can tell what it is
- The party refocuses, and begins to look for the man most gay again
- Pillby looks around, panicked, and notices Krummok is not choking, and is temporarily relieved, before noticing that an avalanche has begun
- Brynn turns into a mole(???) and beging burrowing underground to safety
- The rest of the party begins to book it, and knowing Pillby is as fast as Krummok's wit, Sfen picks him up and begins dashing to safety
- The party escapes the avalanche safely
- The party keeps ascending Kelvin's Cairn, and notices a human that is laying face-down in the snow with very colorful clothes
- Sfen rappels down a narrow ravine, and comes to the aid of the colorfully-clothed man, who then begins to haul the man back up to where the party and Casper are
- Casper begins barking and motioning toward the man
- Pillby casts cure wounds on the near-corpse, in an attempt to heal it
- Sfen gets ambushed by a couple of cats named Craig while he's still down in the pit, waiting for the rope to come back up to where the party is
- Krummok does a heroic body slam down on the cats, and dispatches one, then Sfen murders the other, and the party is safe again
- Garret comes to and tells the party that he was ambushed by yetis, after being attacked by goblins
- He was there with a goliath named Mokingo, someone named Perilu, and a halfling named Asterisk, who he last saw before falling into the ravine
- The party decides to help find Garret's expedition members, while Garret decides to take Casper and head back to Targos to be with his very gay husband
- There is a 50-foot tall solid ice wall that the party must climb to get to where Garret's expedition members were last seen
- The party finds a harrowing 20-foot slick ice bridge, which they must cross perfectly or die
- Sfen crosses without an issue at all, and attaches a rope to a piton
- Brynn turns into a spooder and crosses without an issue
- Pillby nearly dies
- Krummok just sort of walks across very easily
- Chroneer walks across also without issue an issue
- The party discovers a cave at the end of the ice bridge
- The party found a lady about to be eaten by yetis
- The party continued to explore on the mountain, finding another party member that was frozen solid
- The party heads back to Lonelywood and drops off materials and supplies to Barry and the Bandage, and learned it was prospering, and that Shanar hadn't killed anyone else while they've been gone
- The party pooled their gold together to help Brynn buy a diamond
- The party finds out about a well-spoken goblin being held at Bryn Shander and decides to go investigate
- The Party arrives at Bryn Shander with the speaker and talks to the Sheriff about a well-spoken goblin
- The Party speaks to the well-spoken goblin, who is an emissary to the goblin king
- Krummok forms a dead-mouse bond with Skik
- The Party learns of an espionage thing from Duvessa, but won't learn about it in full until after going to Karkalok
- The Party goes to buy sleds and dogs from Krelly's Tack, with Chroneer graciously paying for half
- The Party sells a bunch of weapons to The Black Iron Blades, and Krummok strikes such a good deal (at 20 gold pieces less than they were offered) that he earns a free heavy snowcloak
- Pillby buys a jug, a russian cossack hat, a backpack, and a rope as a base for some infusions later
- Krummok gets a beaver hat
- Pillby creates a cap of water breathing, and an alchemy jug of oil
- The Party wakes up early the next morning, gets Skik, and smuggles him out of the city using the dog sleds, and starts to head south down the ten trails
- The Party runs into Otacon, from the Doolakalaka clan, traveling with members of the Thuunlakalaka clan (but he does not know the boomshakalaka clan)
- The Party gets into a tug-of-war with Otacon and his tribe, but eventually lose, and Otacon invites the party to go visit their tribe
- The Party encounters a frost druid and multiple reindeer, and Chroneer nearly dies, but the party survives after Krummok shatters the frost bitch into a billion pieces
- The Party is nearing in on Garglecock...
- Bard/monk
- Down on his luck
- In session #2, talked to Scramsacks about getting more money, scramsacks wants more money from him, but he's too good of negotiator
- Was offered to become the speaker of Goodmead by Allevesa, but turned it down
- In session #3, was late as fuck
- Codename "Xander"
- Is very curious about the volcano fucksphere that Avarice teleported Brynn to in session 5
- Is Chris Pine
- In session 17, gracefully loaned his lute to Pillby and began teaching him how to play music
- greedy jew elf/shapeshifter?/red/grey blue furbolg druid
- acquired a book on remorhaz from Dannica Greysteel in Bryn Shander
- Chroneer bought it for him, was 5 silver
- in session #2, tricked a verbeeg at the verbeeg cave by disguising himself while the party snuck away with a cart
- in session #3, was late as fuck
- A.B.G.: always be guidin'
- in session 5 stole a crystal off the necklace from an magic rhyming pirate dwarf in the castle of Caer Dineval, and took off the necklace as soon as he found out the weird amulet from the magic rhyming pirate dwarf was cursed
- in session 5 got teleported to a lava-fuck hellscape by Avarice where he very nearly killed the weakest demon in existence
- scared of halfling children
- In session 17 had a dream of sylvanus who told him that there was something disturbing happening in Ten Towns that should be remedied
- high high high chronomancer elf
- scholar
- very out of place in Icewind Dale
- studying a time paradox that i'm interested in
- evan and subu start talking about a time paradox subu is investigating
- was cursed upon taking a Pearl of Power and Wand of the Warmage from a tomb in a verbeeg cave outside of Goodmead
- A.B.C.: always be chronoshiftin'
- Took "the break of eternity" in session 4
- In session 4 stole a crystal off the necklace from an unconscious cultist in the castle of Caer Dineval
- In session 17 found a mind flayer skull, and took a jewel from it's shattered remains
- cat man ranger
- very high roller
- gets downed all the time
- has a "thing" for cultists
- a gnome who is a furious note-taker and loves items
- interested in magical items and tinkering
- never hits
- only rolls well if he is solo and doing unimportant things, otherwise will not roll above a 5
- nobody listens to his badass, totally fool-proof ladder plans
- in session 5, had a great "home alone"-style plan to escape certain death and pulled it off without a hitch
- in session 10, killed Sephek Kaltro completely purposefully
- In session 11, touched the Summerstar and fucking died
- In session 17, had a dream about Oghma telling him to assist Brynn in finding out what is wrong with Ten Towns
- A haggardly, dense dwarf
- "Good with axe"
- "Good with survive in wilderness"
- Krummok refers to Krummok in the third-person
- Doesn't speak a lot, but does grunt a lot
- Rubs his back against trees like a bear
- In session 13, the party met him at The Northlook, and adopted him
- Gay man's husband in a ravine in Kelvin's Cairn
- Unknown
- Help Garret find the goliath Mokingo, Perilu, and a halfling Asterisk, who were part of his expedition
- A rumor in Lonelywood: "Nabira Moarskull, an Easthaven fisher, owned an enchanted fishhook that could catch magical fish. While she and her friends were out on the ice one day, a pair of filthy gnolls attacked them. They killed Nabira and stole her fishing pole and hook. Hunters from Easthaven tracked the gnolls to an icy rift in the ground but were too scared to go farther."
- An enchanted fishhook probably?
- Find Nabira Morskull's enchanted fishhook in Easthaven
- A rumor in Lonelywood: "Frost giants ruled this land long ago. Their leaders, the jarls, would meet atop a hill to the west to settle disputes. Their thrones still rest on that hill."
- A rumor in Lonelywood: "We don't see goliaths much around here, but there are two feuding clans in the Spine of the World. I bet if someone from Ten Towns were to help them put aside their differences, all the goliaths would benefit. I'd sure like to meet a goliath someday!"
- Hopefully happier frost giants
- Hopefully knowledge of when the sacrifices of Icewind Dale started
- Find the frost giant conflict resolution area
- In session 17, the party decided to try and find the frost giant conflict resolution area by heading to Targos, the most western town of the Ten Towns
- A rumor in Lonelywood: "Did you hear what happened to that evil wizard in Easthaven? They tied him to a stake and lit him on fire! Why? 'Cause he hired some Ten-Towners to help him find a buried tower, then killed 'em to keep its location secret. Well, one of 'em told me where the tower's at! I wouldn't go myself, but maybe it's somethin' you'd like to explore."
- East of Lake Dinneshere
- Riches!
- Knowing where a secret tower is
- Maybe a wizard hat???
- Find the hidden tower by asking around in Easthaven
- Free lodgings in the inn
- Some artwork
- In session 13, the gay man told us his husband went to Caer Konig
- In session 19, the party finds Garret face down in a ravine, nearly dead
- The party saves Garret, and he heads back to Targos, and tasks the party with finding lost members of his expedition
- Scramsacks of the Northlook Inn
- None determined
- Find any casks of dwarven ale in the mountains and bring it back to Scramsacks
- In Session 12, The party ran into a couple santa-themed Battlehammer dwarves and instead of buying a cask, they opted to get totally shit-faced instead
- Trovis insists there are thieves robbing the people of Caer Konig
- In the Sea of Moving Ice
- Random town crier in Termalaine
- Oarus
- Unlimited gemstones???
- 50 gold pieces
- In session 13, the party and Krummok learn about the Gemstone Mine being closed by monsters
- In session 16, the party runs into Oarus and learns more about The Gemstone Mine, namely that there are 3 missing people
- In session 17, the party found Edda, Finnan, and Torsten hidden behind a cave-in in the gemstone mine
- In session 17, the party made it back to Oarus and he rewarded the party 50 gold (8 gold a piece)
- Krummok, in The Northlook
- 100 gold coins from Krummok
- 100 gold coins from Nimsy
- Possibly the deed of a recently widowed inn?
- In Lonelywood, there is a large white moose that is attacking people
- In session 13, the party heads to Lonelywood and arrives at Nimsy's house
- Nimsy tells the party about Darnuth, the foreman at the lumber camp
- There are two other hunting parties looking for the moose, a group of three and a group of two
- The moose attacked three days ago, on the northeast side of the lumber camp
- In session 14, the party was awarded 200 gold coins and the decrepit, dusty inn
- Haggard Battlehammer dwarf in Bryn Shander
- Boon of the Battlehammer dwarves
- Gemstones for each party member (which Pillby jew-ily verified) worth 50 gold pieces each
- In session 11, The party agreed to help the Battlehammer dwarves find their caravan
- In session 11, the party found the Battlehammer caravan being ransacked and pulled away by goblins
- In session 12, the party went back to Bryn Shander and reported to the haggard Battlehammer dwarves, and returned the caravan
- Human acolyte at the Shrine of Ammanatar, sort of
- Gnome tinkerer acolyte
- Free healing from the Shrine of Ammantar anytime the party is in Bryn Shander
- Go find the insane Macreedus for the gnome tinkerer acolyte
- In Session 12, The party reported to Copper about Macreedus' downfall
- A place to sleep
- Find out who stole the mead from the meadery in Goodmead
- Crying man found the remains of the patrol
- Spokesman of Goodmead was recently murdered
- In Session #2, the party found the missing mead in a verbeeg cave outside of Goodmead
- The party turned the mead in to Allevesa
- In session 3, the party learns that Shandar worked with Narth to send a group of thugs to attack the mead hall in Goodmead
- The people of Goodmead listen to Finnegan and Brynn force the captured thug to tell the town he was sent by Shandar
- After the party reads the contents of a letter they found out loud, the town ties up Shandar
- The party breaks from Goodmead and goes to
torturetalk to Shandar - The party leaves Shandar tied up in the temple of fire, outside of Goodmead
- The party lets Allevesa know Shandar is restrained
- Roarck of the Uphill Climb in Caer-Dineval
- Peace in Caer-Dineval
- Free room & board at Caer-Dineval whenever the party wants
- Krannik is looking into gathering coin for payment
- In Session 4, Roarck of the Uphill Climb asked the party to investigate what is going on at the castle in Caer-Dineval
- There have been caravans going to and from the castle of Caer-Dineval
- Some of the townsfolk are also interested in why the castle of Caer-Dineval is currently "off-limits"
- Roarck suggests to the party to find out who is coming to the castle and attempt to dress like them and infiltrate
- The party decides what to do
- Pillby gives one of his walkie coin-kies to Finnegan in case anything goes wrong
- A reconassiance plan is carried out by Sven and Pillby, and overhear a caravan will be leaving to Bryn Shander
- Sven follows the caravan out of the castle
- Finnegan and Brynn approach the castle and convince the guard that the caravan was ambushed, and gain access to the castle
- Kadroth was murdered by Finnegan and Brynn during a castle infiltratioin in Cear-Dineval
- Krannick is now running Caer-Dineval again
- 100 gold
- Ascertain if Sephek is guilty
- If he's guilty, get rid of him
- all victims were lottery dodgers
- they died in the three most populated towns
- Guilty parties all involved in The Lottery controlled by government of each town
- In Session #1, the party set out from Bryn Shander, and ran into Torga's Caravan
- In Session #1, Torga talked to the party, and brought Sephek to the party, who observed that he appeared to not be breathing
- In Session #10, The party got into an altercation with Torga's caravan, and Pillby killed Sephek
- In Session #10, The party found an envelope for a contract killing which incriminates Sephek
- In session 11, Finnegan bartered Torga's Caravan to the Black Iron Blades for 800 gold pieces, 2 horrible scimitars, and a miner's pickaxe
- In session 11, the party connected with Hjoln and recieved their reward of 100 gold pieces
- 25 gold and a latern covered in icicles and runes
- Latern of Tracking: while within any elemental type it's flame turns light green
- find a twinga and report back to Dannica Greysteel
- the party encountered two twinga in the woods of Goodmead, after befriending a fox
- these twinga were nice to the party
- The party decides to keep the twinga and not give them to Dannica Greysteel
- In session 11, the party the twinga that Brynn loved to Dannica in Bryn Shander, for a total of 50 gold pieces
- Kuncklehead Trout is the biggest export
- Called "Redwaters" because of a battle with fish men which left the river red
- produces famous mead
- in The Redwaters
- doesn't have any fires lit during the night, indicative of a connection with Oraal, the Frost Maiden
- population of 100, about 20 decently strong men
- in session 3, the party takes on a quest to help find a speaker of goodmead
- in the center of town in Goodmead
- A meadery in Goodmead
- The mead is all gone, although the mead is famous
- Torga has some of the last mead
- in The Redwaters
- In Session #2, the party fought a verbeeg and a bear
- In Session #2, the party finds a magical tomb
- In Session #2, the party finds barrels filled with liquid, possibly the missing mead
- There's a tomb which contained the Pearl of Power and a Wand of the Warmage
- There's a pile of dwarf bones
- There's a pool of clear water, and by the water there is a statue of Sylvanus
- A place near Goodmead
- Region in Icewind Dale
- Contains Dougan's Hole, Goodmead, Easthaven, Caer-Dineval, Caer-Konig, Lonelywood, Termalaine, Targos, and Bryn Shander
- The main inn in Caer Konig
- Another inn in Caer Konig
- Owned by an enthusiastic half-elf
- Has a halfling bard who dresses VERY warm
- An adventuring gear shop in Caer-Konig
- In session 6, the party learns that they had a sack of pearls stolen, about 4 days ago
- in session 3, the party made a detour to Caer-Dineval because of the blizzard, on the way to Caer-Konig
- there is a castle
- about the same size as Goodmead, but it's more developed
- has a tavern, the Uphill Climb
- in session 4, Finnegan learned from Roarck that the Dinev Family built the town and the castle
- there was an orc invasion
- the whole town was burned down
- there used to be a second inn in town, called Dinev's Rest, which used to be the more rowdy place, but after the last 2 years of perpetual darkness, it's been ran into the ground
- it's been out of business for about a year
- A tavern in Caer-Dineval
- Owned by Roarck, and his partner Tabitha
- A rowdier tavern in Caer-Dineval that is now defunct on account of the perpetual darkness
- Across the bay from the Uphill Climb
- Currently in disrepair
- smithing and armor shop in Bryn Shander
- the group asks about Torga
- this is where the adventure started, an inn at Bryn Shander
- there is a magic fish that sings here which i desire heavily
- Scramsacks is the inn propietor
- the party first met Hjoln here
- hammer has some history with the northlook and was a resident musician when we started
- serves "Trout Stout"
- has very popular mead, from Goodmead (in Redwaters), but was out when we were there
- the East Road connects Easthaven and Bryn Shander
- on the shores
- around 1,000 people
- encircled by woods, like Bryn Shander
- the wall around the town extends into the lake around the town, to protect the town against raiders
- a tavern in the harbor of Targos
- A shrine in Targos to the god of the sun, Ammanatar
- a road which connects Easthaven and Bryn Shander
- Founded by Kalashites, known for the largest cities in the region
- The most beautiful of the cities in Icewind Dale
- No wall protecting the town
- Almost exactly like Frankenmuth, Michigan and also arabic (?)
- In session 13, the party and Krummok arrive
- Is an hour to the east of Termalaine
- In session 13, the party and Krummok closed on account of monsters
- A tavern in Termalaine
- In session 13, the party and Krummok learn that Speaker Masshew is at The Blue Clam
- In session 13, the party heard of a white moose from Krummok
- An inn at Termalaine
- Currently used as log storage
- Up for grabs if the party manages to kill the white moose
- Will be renamed to "Inn & Out" when the party acquires it, Pillby is sure
- It was actually named "Berry Bandagetown" or something like that :|
- Maximum expense die 1d4
- Maximum revenue die 1d6
- 2 employees is comfortable
- Revenue per week is between -25 to 50
- 120 gold to upgrade the downstairs and upstairs to generate revenue
- 30 gold for first floor second upgrade (bar, kitchen storage)
- 50 gold for second floor second upgrade (large suite)
- 35 gold for the basement second upgrade
- 110 + 120 + 35 for all upgrades
- Near Lonelywood
- Darnuth is the foreman
- The white moose is hanging out around the lumber camp
- In Lonelywood
- A tavern without bedrooms that is competing with Ol' Berry Bushleagues
- A shop that sells trinkets, and engravings in Termalaine
- In session 15, Chroneer goes there with his mummy wife
- A goblin camp to the southeast of Icewind Dale
- Lead by a goblin that is "half metal"
- In Session 11, Pillby blew himself up trying to grab the Summerstar and ended up in Purgatory
- In Session 12, Pillby hung out and had some misadventures in Purgatory
- A mountain to the northwest of Caer-Konig
- Gauntlegrim is at the base of Kevlin's Cairn
- The home of the Battlehammer dwarves, near the mountain of Kelvin's Cairn
- Krummok seems to think he has allies among the dwarves of Gauntlegrim
- A large sea of moving ice to the northwest of Lonelywood
- Goblin city that Skik is from
- Has a leader that is totally NOT a gnome
- Female dwarf at bar that gave us first quest
- Owner of The Northlook
- murderer
- works as a bodyguard for Toarg's Caravan
- first murder: halfling trapper in Easthaven
- second murder: in Bryn Shander
- third murder: in Targos
- each guy found with a dagger of ice in their heart
- travels around with "Toarg's Caravan", a small merchant company
- operated by Torga Icemane, who deals in shady stuff
- each victim had notes on them:
- agreement form from a runic character that we don't understand
- they all have the sense from the person that was murdered that says "i can't keep doing this, i can't keep getting you out of this lottery, you have to figure out a different way", then signed from an "odd character"
- we get the sense it's a name
- Hjoln thinks it's lottery dodgers, one person is left out in the cold overnight to be frozen and taken away
- she followed toargs to bryn shander, she looked at sephek, he wears no warm clothing, no coat, scarf, or gloves, it's like the cold didn't effect him
- kiss of the frost maiden
- doesn't carry any weapons
- talks with his mouth closed
- female
- owner/leader of the Toarg's Caravan
- was last seen in Bryn Shander
- wears a leather vest, no coat
- eyes are ice blue
- dislikes the party asking her about the murders of sephek
- She's the head spokesperson of the council of speakers
- She's in charge of the lottery of Bryn Shander
- looking for people to go to a couple towns and looking for an odd creature
- next to a shrine in the center of Bryn Shander
- surrounded by books of wildlife of different regions
- half-elf donned in decent furs
- Hunter, scout
- Lives in Goodmead
- A giant man
- The previous speaker of Goodmead
- Was killed by verbeegs who stole the casks of mead in Goodmead
- A dwarf citizen of Goodmead
- A runner up for the new vacant speaker position of Goodmead
- Has less than legal means to get things
- Worked with Narth and the zentarum to orchestrate a plot to attack the mead hall in Goodmead, but was caught and tied up
- A citizen of Goodmead
- Wants to establish a strong fishing route
- Sustain the mead operation of Goodmead, which her family runs
- Doesn't trust Shandar
- Doesn't want Shandar to become the next speaker of Goodmead
- Partner of Roarck of the Uphill Climb
- Barkeep of the Uphill Climb
- Partner of Tabitha
- Speaker of Caer-Dineval
- Dramatic
- In session 3, the party learns he has been sick for about 3 weeks
- A member of a caravan that left the castle of Caer Dineval
- A member of a caravan that left the castle of Caer Dineval
- The leader of the cult overtaking the castle of Caer-Dineval
- Was killed in session 5 by Finnegan and Brynn
- is a fantastic negotiator
- An old rhyming pirate dwarf
- Freezes herself at will?
- After session 5, became the leader of the followers of Levistus after Kedroth was murdered by Brynn and Finnegan
- Worshipper of Stygia
- Teleported Brynn to a lava outer circle of hell during the events of session 5
- Agreed to leave Caer-Dineval for good if the party let her take the remaining cultists
- Servant of Krannick
- In session 5, was discovered in the cistern of the castle of [Caer-Dineval] after the party made a deal with Avarice
- Servant of Krannick
- In session 5, was discovered in the cistern of the castle of [Caer-Dineval] after the party made a deal with Avarice
- Servant of Krannick
- In session 5, was discovered in the cistern of the castle of [Caer-Dineval] after the party made a deal with Avarice
- Servant of Krannick
- In session 5, was discovered in the cistern of the castle of [Caer-Dineval] after the party made a deal with Avarice
- Servant of Krannick
- In session 5, was discovered in the cistern of the castle of [Caer-Dineval] after the party made a deal with Avarice
- The speaker of Caer Konig
- Silver dragonborn
- Alcoholic
- Kind of a psychopath
- One of the sisters that owns The Northern Light
- Sister of Ally
- Knows about some tracks that were left by the thieves near The Northern Light
- One of the sisters that owns The Northern Light
- Sister of Cory
- Owner of the Hook, Line, and Sinker
- The owner of The Happy Scrim Shander
- The bard at the Hook, Line, and Sinker
- Real name is Dorshlin Supbarlshlynn
- An employee at the Frozen Far Expeditions, an adventuring store
- Younger scout ranger dwarf
- The proprietor of Frozen Far Expeditions
- Older human, has the best accent
- Swears a lot, and his generally hilarious
- A former acolyte at the Shrine of Ammanatar in Bryn Shander
- Boisterous
- Had "weird ideas", like building something to make everlasting warmth called the "Summerstar"
- Friends with Copper
- An acolyte of the Shrine of Ammanater
- Friends with Macreedus
- A human acolyte of the Shrine of Ammanatar
- A goblin boss from Kalakamaogja that was "befriended" by the party after they discovered the goblin band shanghai'd the caravan
- Lives in Targos
- Has a plot dog named "Boy"
- Gay
- Named Keegan Velren
- Husband of Gay Man in Targos
- In session 19, the party discovered him unconscious in a pit of Kelvin's Cairn
- The speaker of Termalaine
- Halfling child
- Very creepy voice
- Haunts Brynn's dreams
- Halfling
- The mother of a very flamboyant child in Lonelywood
- Speaker of Lonelywood
- Foreman of the loggers in Lonelywood
- A bush
- A valley girl mummy that likes Chroneer
- In session 17, murdered a guy in the inn and "made him disappear"
- Bartender
- Betch
- Speaker of Termalaine
- In session 16, the party ran into <> at The Blue Clam
- Cousin of Oarus
- Human
- In session #16, the party discovered her in the gemstone mine
- Famous bartender
- Halfling
- In session #16, the party discovered him in the gemstone mine
- Charismatic
- Lively
- Renowned waiter
- Nicknamed "spice hand"
- In session #16, the party discovered him in the gemstone mine
- Popular chef
- A fisher in Easthaven
- Murdered for her enchanted fishhook by gnolls
- A dwarven giant watcher at the base of Kelvin's Cairn
- A dwarven giant watcher at the base of Kelvin's Cairn
- Was exploring Kelvin's Cairn with Garret
- Part of Garret's expedition
- Goliath warrior
- Part of Garret's expedition
- Part of Garret's expedition
- Halfling
- Greasy goblin from Karkalok
- In session 21, the party ran into him being jailed in Bryn Shander
- In session 21, he came with the party on a journey back to Karkalok
- Holds Krummok in high regards
- orail the frost maiden is the reason why there is no sun in Bryn Shander the last two years, even some worship orail
- she is a god of fury and chaos, generally an evil diety, also could be neutral, not charitable at all, they believe in natural order
- United the orc and barbarian tribes in an attempt to take over the Ten Towns
- Built a set of two towers out of crystal
- These towers were destroyed and shattered and sent fragments of the crystal material out to the far reaches of Icewind Dale
- An archdemon of hell, and a lord of Icewind Dale
- Avarice and the followers of levistus seem to worship them
- Known as The Lord of Knowledge
- Neutral god of bards, inspiration, invention, and knowledge
- In session 17, contacted Pillby via a dream where he told him to assist Brynn, and scared the shit out of him by speaking his true name
- group of lottery people who love oraal
- suspected to hang out in lowly populated areas, even though the murders are happening in high populated areas
- they travel around a lot
- the group heard they were headed to Goodmead, about 6 hours away from Bryn Shander
- The cult that was inhabiting the castle of Caer-Dineval
- Kadroth was the leader, until the party killed him
- Now Avarice is the leader
- They run trade
- In session 11, the party agreed to help the Battlehammers find their lost caravan outside of Bryn Shander
- A guild that is for exchanging of illegal items and they deal with evil & neutral things
- In session 3, the party found a letter on a captured thug that was sealed with a seal of the Zentarum
- Built the castle in Caer-Dineval
- Docile 1 foot elementals
- Dannica Greysteel wants to find one
- a giant creature
- A tall flightless bird which can be ridden
- The original leaders of Icewind Dale
- In session 17, the party learned that there is conflict among frost giants, and decided to head to where they live to see if they can help, and to learn more about when the ritual sacrifices to Oraal, the Frost Maiden started
- An alpha dog discovered in Kelvin's Cairn, along with his pack of 4 other dogs
- His leader was attacked
- In session #19, the party discovered Casper and his friendly dogs
- Chroneer is investigating a paradox in Icewind Dale
- Sort of like the mafia?
- Run by governments of larger cities in the Ten Towns
- Bryn Shander's Lottery is controlled by Duvessa Shane
- happen in Targos, Easthaven, and Bryn Shandar
- Chroneer saw a vision of an undead face when taking the Pearl of Power and Wand of the Warmage from the tomb in the verbeeg cave
- This was a curse, which was dispelled by water from a pool in the verbeeg cave
- A concept being worked on by Macreedus, an insane former acolyte of the Shrine of Ammanatar
- Once turned on, it will melt all the snow in Icewind Dale and remove all the coldness from Oraal, the Frostmaiden
- In Ten Towns, each one of the ten towns will sacrifice something to Oraal, the Frost Maiden
- In session 17, the party became interested in finding out more about these sacrifices and when, why, and how they started
- While within any elemental type, it's flame turns light green
- Finnegan recieved this as a reward from the Find Twingas quest
- In Session #7, Finnegan gave it to Brynn so he can see in the dark when elementals are around
- A perfect pearl which recharges a single spell slot every day at dawn
- A magic wand which gives a +1 bonus to spell attack rolls
- The user ignores half cover when performing a spell attack
- a charm given to Sven by a twinga
- Creates a magical shelter for up to 9 creatures
- the atmosphere inside of this space is comfortable and dry no matter what
- duration 8 hours
- Found in the verbeeg cave
- Appears to be some kind of device or gear that was destroyed
- Pillby creates a set of two copper which can verbally communicate to each other
- Range is as far as you want
- Coin 1: Pillby
- Coin 2: Finnegan
- Work most of the time unless Pillby really needs them to, for instance when he's trapped outside a castle
- Finn received this in session 12 by rummaging through Macreedus' house while Pillby was fucking dead
- In session 13, Finn gave it to Sfen
- In session 16, Finn attempts to identify a ring from a waitress in The Blue Clam
- When this ring is worn, and attuned to, this ring helps protect the wearer from the cold elements, keeps the wearer quite warm
- In session 19, Sfen discovered the unknown cool magical rod on a desecrated goblin corpse
- Nobody in the party could decipher what it is
- It is inscribed with some strange old language
The party found a note in Caer Dineval in Session #9 which seems to be from and to a duregar.
The text is as follows:
Brother, You will find me on the frozen ferry in Easthaven. From this new base, the search for chardalyn continues. Long may our father reign over this dark land! Durth
The party found a note while fighting Torga's caravan in session 10 that incriminates Sephek in a murder for hire
The text describes that a half-elf was "taken care of" by Torga's caravan
In session 11, the party found a note addressed to the charred remains of Macreedus.
The text is as follows:
Macreadus, I’ve had enough of this damned, relentless cold. I feel it creep into my bones, my head, my heart. I’m heading back to Ten-Towns for a decent meal and a warm bed. I fear this endless winter has numbed your mind, and any tinkerer worth their chains can see the Summer Star is a fool’s errand. Maybe without me here to incessantly complain to, you’ll finally snap out of your obsession. If you truly insist on dedicating your remaining days to this doomed project, might I suggest that three is better than two. I considered telling you before, but you were particularly rude about the dinner I made last night. May the light of the Morninglord protect you, Copper
- In session 4, Pillby created the rules for Three-Dragon Ante while waiting for Finnegan and Brynn to inflitrate the castle
- Three-Dragon Ante is played with 2-8 players.
- The objective of the game is for the Dragon Slayer to slay all Dragons. If the Dragon Slayer dies, the Dragons win, at which point, a battle between Dragons to the death occurs, so one Dragon emerges as the winner.
- There must be at least one Dragon Slayer and one Dragon. There may only be one Dragon Slayer.
- The cards of Three-Dragon Ante have values for attack, health, and luck. Non-character cards may also require treasure if a Dragon plays them.
- Each deck contains 6 Dragon Slayer character cards, and 12 Dragon cards. These cards will contain the attack, health, and luck for each player of the game.
- Each deck contains 24 action cards that are played by characters on their turn in exchange for attack, health, or luck from their character.
- Each deck contains 4 temporal cards that alter characters.
- Each deck contains 12 world effect cards which alter the rules of the game.
- Each deck contains 24 treasure cards which Dragons desire due to some of their actions requiring treasure, and Dragon Slayers have no use for.
- Each deck contains 12 equipment cards which Dragon Slayers desire due to the boosts in stats equipment provides, and Dragons have no use for.
- The character cards are shuffled in a pile, and each character draws sequentially. When a player draws a Dragon Slayer card and there is already a Dragon Slayer, that player discards the selected Dragon Slayer card and re-draws until they draw a Dragon card.
- Each player draws 6 cards from the pile of all other cards.
- A player will play up to one card from their hand.
- The game goes until there is one player remaining.