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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
🏋️ Find out the cost of adding a new frontend dependency to your project
Easily display interactive 3D models on the web and in AR!
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Mesh optimization library that makes meshes smaller and faster to render
Python library for loading and using triangular meshes.
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
linalg.h is a single header, public domain, short vector math library for C++
C++ implementation of the 3D QuickHull algorithm
A Flutter widget for rendering interactive 3D models in the glTF and GLB formats.
A WebGL2 Enterprise PBR sample renderer
Discrete Conformal Equivalence of Polyhedral Surfaces
A collection of tone mappers for the display of 3D graphics
Capture composited content, layers and real world through a privacy preserving high level API
Google Workspace glTF Tools and Ideas