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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Mesh optimization library that makes meshes smaller and faster to render
linalg.h is a single header, public domain, short vector math library for C++
C++ implementation of the 3D QuickHull algorithm
Discrete Conformal Equivalence of Polyhedral Surfaces