Stars
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Renderer for 3D Tiles in Javascript using three.js
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Emscripten: An LLVM-to-WebAssembly Compiler
A utility-first CSS framework for rapid UI development.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Prettier is an opinionated code formatter.
Virtual whiteboard for sketching hand-drawn like diagrams
Mesh optimization library that makes meshes smaller and faster to render
Super Saiyan React components, son of awesome Bulma
The 2013 edition of the Source SDK
🐻 Bear necessities for state management in React
🤖 Powerful asynchronous state management, server-state utilities and data fetching for the web. TS/JS, React Query, Solid Query, Svelte Query and Vue Query.
A React component for building Web forms from JSON Schema.
A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gainmap
🗜 JavaScript parser, mangler and compressor toolkit for ES6+
A post processing library for three.js.
🌌 A complete search engine and RAG pipeline in your browser, server or edge network with support for full-text, vector, and hybrid search in less than 2kb.
Console-based GLSL Sandbox for 2D/3D shaders
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
High-performance Toolkit for WebGL-based Data Visualization
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development, and can be deployed anywhere. It is flexible, extensible and includes networking and XR - across platforms…
A lightweight carousel library with fluid motion and great swipe precision.
⛱ Broadly scoped ecosystem & mono-repository of 210 TypeScript projects (and ~185 examples) for general purpose, functional, data driven development
Specification and reference implementation for the OpenPBR Surface shading model