Stars
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
A blog post for an interactive Tendril web toy
Mesh optimization library that makes meshes smaller and faster to render
Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable
Realtime softbody simulation in the browser with WebGPU
Realtime procedural jellyfish in the browser using three.js WebGPURenderer.
Fourier Image Filtering - http://david.li/filtering
Free 2D, 3D and 4D blue noise textures from the Moments in Graphics blog
Three.js library for fracturing and slicing meshes in real time.
The 2013 edition of the Source SDK
A real-time 3D fluid simulation implemented in WebGPU
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
WebGPU tech demo showcasing various graphics techniques
WebGL2.0 3D Engine - Global Illumination - RayTracing
A barebones WebGL implementation of Doom 3's "glare" effect. It fakes a simple bloom effect by extruding vertices and interpolating their vertex colors.
Cheatsheets for experienced React developers getting started with TypeScript
C2 is a webgpu renderer focused on physically-accurate rendering and ease of experimentation
WebGPU-powered, Halloween-themed breakout game
A toy physically based GPU path tracer (C++/OpenGL/GLSL)