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3 stars written in C#
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A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 954 64 Updated Dec 14, 2025

[Unity] GPU-optimized marching cubes isosurface reconstruction

C# 461 47 Updated Aug 12, 2024

Depth of field effect for Unity

C# 397 57 Updated Jan 27, 2017