Stars
Emscripten: An LLVM-to-WebAssembly Compiler
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
The 2013 edition of the Source SDK
Mesh optimization library that makes meshes smaller and faster to render
Console-based GLSL Sandbox for 2D/3D shaders
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable
Hardware Ray tracing extension for Chromium WebGPU
A tool for keyframe animation & fragment shader management for 64k executables.