Rust facade for hosting JavaScript and TypeScript providers through a non-CLI Bun embedding boundary.
This repository owns the stable facade, conformance tests, and a vendored Bun
source snapshot. It does not call Bun CLI main, Cli::start, or
process-global command dispatch.
Current Bun source target:
9ecb985ad0f06fa12cbd8eede2404589992527d5
The initial crate defines the embedding ABI, settled provider-call receipts,
structured provider execution failures, structural value carriers, prepared
source bundle artifacts, output capture, deterministic shutdown, and
Rust-substrate rejection. Ordinary provider hosts call once and receive one
terminal success or failure; raw event-loop pumping and parked async handles are
kept on the explicitly named LowLevelBunHost diagnostic interface.
The native adapter binds this facade to Bun/JSC internals and has a real linked
integration flow for source module load, prepared source bundle load,
synchronous and asynchronous settled provider calls, structured provider
errors, host environment overlays, dedicated internal log capture, and
shutdown. Downstream hosts consume the native implementation only through the
replaceable dynamic plugin described by ADR-2038; they should not statically
link libbun-native.
Downstream Rust applications depend on the facade crate and load the native Bun implementation through a replaceable plugin. Product hosts should bundle that plugin relative to their own binary. The download/cache helpers are development and packaging conveniences, not the runtime contract for shipped hosts.
Use this mode for applications that ship a native binary.
Depend on the facade without download-plugin:
cargo add libbun --features dynamic-loadingBundle the verified native plugin beside the host binary, or in a deterministic directory relative to it:
bin/
ss
liblibbun_plugin_native.dylib # macOS
liblibbun_plugin_native.so # Linux
Then load by exact path or binary-relative resolution:
use libbun::dynamic::DynamicBunRuntime;
let runtime = DynamicBunRuntime::initialize_with_bundled_plugin(config, host_binary_path)?;LIBBUN_PLUGIN_PATH remains a user/admin replacement override. Product hosts
must not rely on ~/.cache/libbun, LIBBUN_HOME, or build-output release
caches at runtime.
Use this mode for local development and experiments whose Cargo builds are allowed to download verified release artifacts. It is not the product shipping topology for native host binaries.
Add libbun with dynamic-loading and download-plugin:
cargo add libbun --features dynamic-loading,download-pluginWith download-plugin, libbun's build script selects the Cargo TARGET,
downloads the matching native plugin release asset for the crate version,
verifies its committed checksum, and extracts it under Cargo's OUT_DIR.
download-plugin is intentionally opt-in because it makes Cargo builds depend
on network access unless an override is provided. Use these overrides when the
artifact is pre-fetched by CI, a package manager, or an app release process:
LIBBUN_PLUGIN_PATH=/absolute/path/to/liblibbun_plugin_native.dylib
LIBBUN_PLUGIN_BUNDLE_DIR=/absolute/path/to/extracted/libbun/bundle
LIBBUN_PLUGIN_ARCHIVE=/absolute/path/to/libbun-plugin-native-vX.Y.Z-<target>.tar.zst
LIBBUN_DOWNLOAD_PLUGIN=0
LIBBUN_PLUGIN_PATH is also the user replacement path and always wins at
runtime.
Package managers, hermetic CI systems, and app release processes can fetch the GitHub Release assets directly and place the extracted plugin into the host bundle. The important rules are that the plugin remains dynamically loaded, user-replaceable, and binary-relative for product hosts.
Download the plugin asset that matches the host platform from the native plugin
release tag selected by the libbun facade crate. Facade patch releases may
reuse an existing native plugin release when the native bytes do not change.
The selected tag is exposed by libbun::release::RELEASE_TAG and in missing
plugin errors. The supported native plugin release targets are:
libbun-plugin-native-vX.Y.Z-aarch64-apple-darwin.tar.zst
libbun-plugin-native-vX.Y.Z-x86_64-unknown-linux-gnu.tar.zst
libbun-plugin-native-vX.Y.Z-aarch64-unknown-linux-gnu.tar.zst
The consumer contract is the same on every platform:
consumer app -> bundled plugin path or LIBBUN_PLUGIN_PATH -> native plugin
The implementation behind that plugin is recorded in
libbun-native-bundle.json:
macOS:
consumer app -> dynamically loaded .dylib -> in-process Bun/JSC/WebKit
Linux in-process releases:
consumer app -> dynamically loaded .so -> in-process Bun/JSC/WebKit
Older Linux helper-backed releases:
consumer app -> dynamically loaded .so -> helper process -> Bun/JSC/WebKit
Linux in-process tarballs contain liblibbun_plugin_native.so plus
libbun-native-bundle.json; helper-backed tarballs also contain
libbun-runtime-native. Hosts always point LIBBUN_PLUGIN_PATH at the .so.
For older helper-backed bundles, set LIBBUN_RUNTIME_NATIVE_PATH only when
testing or replacing a modified helper build. The helper process is an
implementation detail of those releases, not a downstream API commitment.
Hosts should prefer DynamicBunRuntime::load(...) with an exact bundled path,
DynamicBunRuntime::initialize_with_bundled_plugin(...), or
DynamicBunRuntime::initialize_with_plugin_dir(...). These APIs honor
LIBBUN_PLUGIN_PATH as the replacement override and do not inspect runtime
plugin caches.
Manual macOS bundling example when download-plugin is not used:
native_version=v0.2.3
target=aarch64-apple-darwin
curl -LO "https://github.com/enki/libbun/releases/download/${native_version}/libbun-plugin-native-${native_version}-${target}.tar.zst"
mkdir -p dist/bin
tar --zstd -xf "libbun-plugin-native-${native_version}-${target}.tar.zst" -C dist/binLinux setup is the same except for the target name and .so filename:
native_version=v0.2.3
target=aarch64-unknown-linux-gnu
curl -LO "https://github.com/enki/libbun/releases/download/${native_version}/libbun-plugin-native-${native_version}-${target}.tar.zst"
mkdir -p dist/bin
tar --zstd -xf "libbun-plugin-native-${native_version}-${target}.tar.zst" -C dist/binMinimal dynamic-loading example:
use libbun::dynamic::DynamicBunRuntime;
use libbun::{
BunHost, BunModuleSpec, BunRuntimeConfig, ProviderCallResult,
ProviderContractIdentity, ProviderDeadline, ProviderDomainClass,
ProviderRequest, ProviderSettleOptions, SettledProviderReceipt,
StructuralValue,
};
use serde_json::json;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let host_binary_path = std::env::current_exe()?;
let config = BunRuntimeConfig::new("example-host", std::env::current_dir()?);
let runtime =
DynamicBunRuntime::initialize_with_bundled_plugin(config.clone(), host_binary_path)?;
let mut host = BunHost::from_runtime(config, runtime);
let receipt = host.call_provider_until_settled(
ProviderRequest {
contract: ProviderContractIdentity {
package: "@example/provider".to_string(),
capability: "example/run".to_string(),
contract_fingerprint: "example".to_string(),
},
domain: ProviderDomainClass::JavaScriptExternalTransport,
module: BunModuleSpec::Source {
module_id: "provider".to_string(),
source: r#"
export async function run(input) {
await Promise.resolve();
return { ok: true, input };
}
"#
.to_string(),
},
export: "run".to_string(),
input: StructuralValue(json!({ "value": 7 })),
},
ProviderSettleOptions::new(ProviderDeadline::from_millis(5_000)),
)?;
let SettledProviderReceipt::Ready { result, .. } = receipt else {
panic!("provider failed: {receipt:?}");
};
assert_eq!(
result,
ProviderCallResult::Ok(StructuralValue(json!({
"ok": true,
"input": { "value": 7 }
})))
);
host.shutdown()?;
Ok(())
}If LIBBUN_PLUGIN_PATH is unset and no bundled plugin exists next to the host
binary or in the configured plugin directory, initialization fails with an error
naming the expected plugin filename and directory. If the plugin ABI does not
match the facade ABI, initialization fails before a runtime is created.
If you redistribute the native plugin binary, pass through the matching
SOURCE.txt, NOTICE.txt, licenses.json, source archive, and checksum file
from the same GitHub Release. Keep the plugin replaceable by user-controlled
path or configuration.
Bun source is tracked at vendor/bun. The snapshot is created from upstream
Git history with git archive, so it excludes nested .git metadata and local
build artifacts. Bun build-time source dependencies needed by the Rust crates,
including lolhtml, are vendored under vendor/bun/vendor.
Update to a new upstream ref:
scripts/update-vendored-bun.sh <ref>Verify the vendored snapshot:
scripts/verify-vendored-bun.shPrepare Bun's generated Rust inputs and check the reusable Rust runtime crates:
scripts/check-vendored-bun-rust.shThat script runs Bun configure/codegen inside vendor/bun, rewrites generated
artifact identity to the pinned BUN_SOURCE_COMMIT, checks bun_jsc plus
bun_runtime, and type-checks the native/ adapter with Bun's pinned nightly
toolchain.
native/ contains the nightly-only adapter that implements BunEmbeddingRuntime
over vendored Bun/JSC crates. It is kept out of the default crate so downstream
users can depend on the stable facade without pulling Bun's build toolchain into
their normal Rust build. It is an internal implementation crate for the dynamic
plugin, not a downstream dependency surface.
Run native adapter integration tests against Bun's C++/JSC objects:
scripts/prepare-native-bun-link.sh
LIBBUN_NATIVE_LINK_BUN=1 cargo +nightly-2026-05-06 test --manifest-path native/Cargo.toml --features internal-adapterThe native link manifest is prepared from Bun's release profile only so local
integration tests do not depend on a developer debug build directory at runtime.
Debug-profile manifests, bun-debug, build/debug, and debug WebKit/JSC inputs
are rejected by the preparation script and Cargo build scripts.
Static native Bun/JSC/WebKit link inputs are test-only. Release packaging and
release-asset verification call scripts/assert-no-static-link-assets.sh and
refuse archives containing object files, static libraries, Rust rlibs, or
bitcode objects. Those assets must not appear in published plugin assets,
checksum tables, or crates.io-facing release artifacts.
plugin/ builds libbun-plugin-native as a cdylib. This is the only supported
way for downstream applications to use the native Bun/JSC implementation.
The commands below are local test builds. They may use static native link inputs to exercise the embedding boundary, but their outputs are not distributable release assets.
Build the macOS in-process plugin for local testing after preparing the native link manifest:
scripts/prepare-native-bun-link.sh
LIBBUN_NATIVE_LINK_BUN=1 cargo +nightly-2026-05-06 build --release --manifest-path plugin/Cargo.tomlBuild the Linux in-process plugin for local testing with PIC WebKit inputs:
scripts/prepare-native-bun-link.sh
scripts/fetch-webkit-pic-artifact.sh --target x86_64-unknown-linux-gnu \
--manifest vendor/bun/build/release/libbun_native_link_manifest.txt \
--out vendor/bun/build/release/libbun_native_link_manifest.pic.txt
LIBBUN_NATIVE_LINK_MANIFEST=vendor/bun/build/release/libbun_native_link_manifest.pic.txt \
LIBBUN_NATIVE_LINK_BUN=1 \
RUSTFLAGS="-C link-arg=-fuse-ld=lld" \
cargo +nightly-2026-05-06 build --release --manifest-path plugin/Cargo.toml --features linux-in-processThe older helper-backed Linux transport is quarantined for legacy diagnostics. It is not a production release path. Building it requires an explicit legacy feature and opt-in environment variable:
scripts/prepare-native-bun-link.sh
LIBBUN_ENABLE_LEGACY_LINUX_HELPER=1 \
cargo +nightly-2026-05-06 build --release --manifest-path plugin/Cargo.toml \
--features legacy-linux-helper-process
LIBBUN_NATIVE_LINK_BUN=1 cargo +nightly-2026-05-06 build --release --manifest-path runtime/Cargo.tomlUse LIBBUN_NATIVE_BUN_BUILD_DIR=vendor/bun/build/native-$(uname -m)-$(uname -s)
to keep platform-specific Bun native build products outside the default
vendor/bun/build/release directory. The native plugin link path is release
profile only; do not use debug Bun profiles for libbun plugin artifacts.
Rust hosts can enable the facade's dynamic-loading feature and load the plugin
at runtime with libbun::dynamic::DynamicBunRuntime. BunHost initialization
through the trait reads LIBBUN_PLUGIN_PATH; hosts that want explicit path
control can call DynamicBunRuntime::load(path, config) directly.
Official native plugin binaries are produced by GitHub Actions and published as GitHub Release assets with matching source, notice, license inventory, source instructions, and checksum files.
Release packaging is fail-closed for static-linkable files. Any object file, static library, Rust rlib, or bitcode object in a release archive is rejected before assets are uploaded, verified, or recorded in checksum tables.
Before creating a release tag, run the local preflight:
scripts/preflight-native-plugin-release.sh v0.2.3On Linux, preflight defaults to the PIC single-plugin in-process release path.
The older helper-backed path is available only with
LIBBUN_NATIVE_RUNTIME_MODE=helper-process and
LIBBUN_ENABLE_LEGACY_LINUX_HELPER=1 for diagnostics.
After the preflight passes, commit the release changes and push the annotated release tag:
git add .
git commit -m "Prepare native plugin release"
scripts/create-native-plugin-release.sh v0.2.3Pushing the tag triggers .github/workflows/release-native-plugin.yml. Inspect
the completed workflow and GitHub Release assets before announcing the release.