Native Android shared-object loader port of Monster Hunter Dynamic Hunting for PlayStation Vita.
This repository contains the Vita loader, compatibility layer, input bridge,
audio/rendering glue, LiveArea assets, and build scripts needed to produce the
VPK. It does not include any proprietary Android game data or .so files.
- VitaSDK soft-float toolchain
- vitaGL and kubridge installed on the target Vita
- A legally obtained copy of the Android game data
- some small GUI in menus still need fixing
- some jank in the physical controls, if it bothers you touch works fine in the meantime
The game data is expected on the Vita under:
ux0:data/dynhunt/
See docs/data_files.md for the exact layout.
cmake -S . -B build-softfp -DCMAKE_BUILD_TYPE=Release
cmake --build build-softfp -j16The VPK is produced in build-softfp/.
DynHunt creates user-editable config files on first boot:
Existing user config files are preserved across VPK updates.
This port is built on work from the Vita Android-porting ecosystem. Huge credits go to:
- TheFloW and Rinnegatamante for the original so-loader/vitaGL groundwork
- v-atamanenko for SoLoBoP and FalsoJNI
- The VitaSDK, kubridge, so_util, and FalsoJNI contributors
Project source is distributed under the MIT license where applicable. Vendored third-party components keep their own licenses in their respective folders. See THIRD_PARTY_NOTICES.md and LICENSES for redistributed license texts.