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Monster Hunter Dynamic Hunting Vita

Native Android shared-object loader port of Monster Hunter Dynamic Hunting for PlayStation Vita.

This repository contains the Vita loader, compatibility layer, input bridge, audio/rendering glue, LiveArea assets, and build scripts needed to produce the VPK. It does not include any proprietary Android game data or .so files.

Screenshots

Screenshot 1

Screenshot 2

Requirements

  • VitaSDK soft-float toolchain
  • vitaGL and kubridge installed on the target Vita
  • A legally obtained copy of the Android game data

Known issues

  • some small GUI in menus still need fixing
  • some jank in the physical controls, if it bothers you touch works fine in the meantime

The game data is expected on the Vita under:

ux0:data/dynhunt/

See docs/data_files.md for the exact layout.

Build

cmake -S . -B build-softfp -DCMAKE_BUILD_TYPE=Release
cmake --build build-softfp -j16

The VPK is produced in build-softfp/.

Configuration

DynHunt creates user-editable config files on first boot:

Existing user config files are preserved across VPK updates.

Credits

This port is built on work from the Vita Android-porting ecosystem. Huge credits go to:

  • TheFloW and Rinnegatamante for the original so-loader/vitaGL groundwork
  • v-atamanenko for SoLoBoP and FalsoJNI
  • The VitaSDK, kubridge, so_util, and FalsoJNI contributors

License

Project source is distributed under the MIT license where applicable. Vendored third-party components keep their own licenses in their respective folders. See THIRD_PARTY_NOTICES.md and LICENSES for redistributed license texts.

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Wrapper port of the android game Monster Hunter Dynamic Hunting for the PS Vita

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