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Godot Engine – Multi-platform 2D and 3D game engine
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.…
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
A lightweight, fast and extensible game server for Minecraft
Command and Conquer: Generals - Zero Hour
CLI11 is a command line parser for C++11 and beyond that provides a rich feature set with a simple and intuitive interface.
fheroes2 is a recreation of Heroes of Might and Magic II game engine
A network library for client/server games written in C++
rpclib is a modern C++ msgpack-RPC server and client library
C++ compile-time enum to string, iteration, in a single header file
A high performance, middleware oriented C++14 http web framework please use matt-42/lithium instead
Official repository of the SOCI - The C++ Database Access Library
std::tuple like methods for user defined types without any macro or boilerplate code
The Domain-Correct Quantities and Units Library for C++ — full quantity kind safety, ISO 80000 compliant, C++29 standardization candidate.
Axmol – A Multi-platform Engine for Desktop, XBOX (UWP), WebAssembly and Mobile games.
easy to use, powerful & expressive command line argument parsing for modern C++ / single header / usage & doc generation
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
The C++14 wrapper around sqlite library
A C++17 cross-platform implementation for UUIDs
Edyn is a real-time physics engine organized as an ECS.
Header-only C++11 library to encode/decode base64, base64url, base32, base32hex and hex (a.k.a. base16) as specified in RFC 4648, plus Crockford's base32. MIT licensed with consistent, flexible API.