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freeorion
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freeorion
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Comfortable display density
Compact display density
Fix python modules log on Android
category:tweak
component:internal
#5758
·
o01eg
opened
Sep 22, 2026
·
·
·
v0.5.2 Release
Test turns in Godot4 integration tests
category:refactoring
component:godot-client
#5756
·
o01eg
opened
Sep 22, 2026
·
·
·
v0.5.2 Release
Use separate AI players count on Android
category:refactoring
component:internal
#5754
·
o01eg
opened
Sep 21, 2026
·
·
·
v0.5.2 Release
Implement effects SetAggressive, SetObstructive, SetDefensive, SetPassive in Python FOCS parser
category:refactoring
component:internal
#5753
·
o01eg
opened
Sep 21, 2026
·
·
·
v0.5.2 Release
Add Version Label to Godot4 project
category:refactoring
component:godot-client
#5751
·
o01eg
opened
Sep 21, 2026
·
·
·
v0.5.2 Release
Removes FT_New_Face from GG::Font
category:refactoring
component:internal
#5750
·
o01eg
opened
Sep 21, 2026
·
·
·
v0.5.2 Release
Switch ui.*.sound.path to std::filesystem::path
category:refactoring
component:internal
#5749
·
o01eg
opened
Sep 21, 2026
·
·
·
v0.5.2 Release
Complete ui.*.path switch to std::filesystem::path
category:refactoring
component:internal
#5748
·
o01eg
opened
Sep 20, 2026
·
·
·
v0.5.2 Release
Implement Passive and Aggressive conditions in Python FOCS parser
category:refactoring
component:internal
#5747
·
o01eg
opened
Sep 20, 2026
·
·
·
v0.5.2 Release
Add GDExtension libraries to Godot4 Android
category:refactoring
component:godot-client
#5745
·
o01eg
opened
Sep 20, 2026
·
·
·
v0.5.2 Release
Introduce management of AI Android services from the server
category:refactoring
component:internal
#5743
·
o01eg
opened
Sep 19, 2026
·
·
·
v0.5.2 Release
Sync Godot4 viewport size with GG client
category:tweak
component:godot-client
#5741
·
o01eg
opened
Sep 18, 2026
·
·
·
v0.5.2 Release
Implement Godot4 Android Plugin
category:refactoring
component:godot-client
#5739
·
o01eg
opened
Sep 17, 2026
·
·
·
v0.5.2 Release
Drop x86 build on Godot3 Android CI
category:tweak
component:infrastructure
#5738
·
o01eg
opened
Sep 17, 2026
·
·
Adding the game rules for distance to Specials and distance to Natives
category:feature
component:content scripting
#5695
·
o01eg
opened
Aug 26, 2026
·
·
·
v0.5.2 Release
3
Use strong typedef for UniverseObjectID and EmpireID
category:refactoring
component:AI
component:content scripting
component:internal
component:network
#5665
·
geoffthemedio
opened
Aug 5, 2026
·
·
·
v0.5.2 Release
planet panel render - stick to glOrtho prepared by Enter2DMode
component:UI
#5649
·
Blue-Award
opened
Jul 19, 2026
·
·
·
v0.5.2 Release
1
Fix unowned planet combat stealth problems
category:feature
#5630
·
agrrr3
opened
Jun 28, 2026
·
·
·
v0.5.2 Release
1
20260530 fix fleet unstealthiness
#5620
·
agrrr3
opened
Jun 21, 2026
·
·
·
v0.5.2 Release
1
BuildingAndFocusTargets: Add GUI support for selecting buildings
category:feature
component:UI
#5617
·
petervdmeer
opened
Jun 18, 2026
·
·
·
v0.5.2 Release
14
Allow forcing of unavailable build items to the queue
category:feature
component:UI
#5590
·
agrrr3
opened
May 29, 2026
·
·
·
v0.5.2 Release
9
Focus targets: Add focus_target for Planet Focus
category:feature
component:content scripting
component:internal
component:UI
#5584
·
petervdmeer
opened
May 26, 2026
·
·
·
v0.5.2 Release
5
set window icon on non-Windows OS via SDL_SetWindowIcon
category:feature
component:UI
#5559
·
Blue-Award
opened
May 7, 2026
·
·
·
v0.5.2 Release
16
trith/self-sustaining one growth level bonus on adequate planets
#5525
·
agrrr3
opened
Apr 15, 2026
·
·
1
Bump pytest from 7.4.3 to 9.0.3 in /default/python
dependencies
python
#5520
·
dependabot[bot]
opened
Apr 13, 2026
·
·
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