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BrutalStrike
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A container for all sorts of handy shaders.
Sketches made with ShaderLab in Unity.
Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
Showing off the power of shader properties in Unity
Screen Space Global Illumination for Unity Universal Render Pipeline
A port of Evan Wallace's "Water Demo" for WebGL to Unity.
Unity's standard shader with triplanar mapping
(Unity) Cross-fading LOD shader example
An example of rendering decals on SkinnedMesh Renderers in Unity.
Collection of Unity shader copypastas and gotchas
Overcast clouds with crazy colors skybox shader for Unity3d
Unity 3d project showing opaque active camouflage rendering technique
Objet Bruité Non Identifié - Unity displacement shader
https://lexdev.net/tutorials/case_studies/overwatch_shield.html
I Implemented this Post Processing effect from NVIDIA gems in Unity. It creates Crepuscular Rays from the sun also know as God Rays or Light shafts. I'm going to try and improve it and possibly mix…
Learn how to make NavMeshAgents find valid cover spots from another target object.
Fall Bois is a simple "Fall Guys" clone for mobile devices.