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BrutalStrike
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written in ShaderLab
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Sketches made with ShaderLab in Unity.
Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
A port of Evan Wallace's "Water Demo" for WebGL to Unity.
An example of rendering decals on SkinnedMesh Renderers in Unity.
Learn how to make NavMeshAgents find valid cover spots from another target object.