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To build one of the examples navigate to it's directory and call kake. For example: cd Examples/Shader ../../Tools/kake/kake This will create a project file for your IDE in a build subdirectory. kake by default creates a project for the system you are currently using, but you can also put one of windows, linux, android, windows8, osx and ios in the arguments list to create something else. In Windows you can also choose your graphics api (gfx=direct3d9, gfx=direct3d11 or gfx=opengl2) and your Visual Studio version (vs=vs2010 or vs=vs2012).