Highlights
Lists (32)
Sort Name ascending (A-Z)
3D Reconstruction
Anything Series
Artistic AI
Caricapture
Cartoonization/Stylization
ComfyUI List
Computre Graphics
Data/Privacy Protecting
Demoire
Differentiable Renderer
Diffusion Models
Face Re-Aging
Face Re-Aging Survey
Open-sourced face re-aging models.Face Swapping
Game Engine
GameAI
GAN Inversion
Harmonization
Image-to-Image Translation
KAN
Music-Image Generation
Novel View Synthesis (NeRF, GS)
Pixelization
Pose Transfer/Generation
Style Transfer
From Optimization-based Neural Style Transfer, To Arbitrary Image/Video Style Transfer.Vector Graphics
Video-to-Video
Virtual Try-On
Visualizatiom
VIT
XAI
XR/MR and Gamification
Starred repositories
Native and Compact Structured Latents for 3D Generation
ComfyUI custom nodes and web utilities for real-time AI generation and interaction
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation" (CVPR'25 Spotlight).
The official implementation of the Paper: "StyleSculptor: Zero-Shot Style-Controllable 3D Asset Generation with Texture-Geometry Dual Guidance"
(Siggraph Asia 2025) Code of "LayerPeeler: Autoregressive Peeling for Layer-wise Image Vectorization"
Python library for loading and using triangular meshes.
[TPAMI 2024] PERF: Panoramic Neural Radiance Field from a Single Panorama
[ECCV'24] FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information
A linear estimator on top of clip to predict the aesthetic quality of pictures
[Preprint 2025] Ditto: Scaling Instruction-Based Video Editing with a High-Quality Synthetic Dataset
[SIGGRAPH ASIA 2025] Code for PartUV: Part-Based UV Unwrapping of 3D Meshes
ARTalk generates realistic 3D head motions (lip sync, blinking, expressions, head poses) from audio in ⚡ real-time ⚡.
Code for the paper "Two-Layer QR Codes"
Code associated with ""Shadow Art Kanji: Inverse Rendering Application"
Official implementation of “AgeBooth: Controllable Facial Aging and Rejuvenation via Diffusion Models"
# TimeBooth Official implementation of the ICCV 2025 paper: **TimeBooth: Disentangled Facial Invariant Representation for Diverse and Personalized Face Aging** ## 📄 Paper Coming soon (ICCV 2025) ##…
Official code of paper: MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly.
[AAAI 2025] DreamPhysics: Learning Physics-Based 3D Dynamics with Video Diffusion Priors
[CVPR'25] Official PyTorch implementation of AvatarArtist: Open-Domain 4D Avatarization.
Official implementation for Tetra-NeRF paper - NeRF represented as triangulation of input point cloud.
Official repository for BrickGPT, the first approach for generating physically stable toy brick models from text prompts.
[CVPR2024] Official implementation of the paper "Z∗: Zero-shot Style Transfer via Attention Rearrangement" a.k.a. "Z∗: Zero-shot Style Transfer via Attention Reweighting"
[CVPR 2024 Highlight] XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies
Lets make video diffusion practical!
A collection of papers on diffusion models for 3D generation.
Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality