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Fix shader/program info log leak and new[]/delete mismatch in CoreGL.cpp - #341
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Abishek82828 wants to merge 1 commit into
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CheckShader() and CheckProgram() allocate infoLog with 'new char[infologLength]' but on the FILTER_GLSL_SPAM early-return path (the common case: ATI/Intel drivers reporting a clean compile/link) the buffer was never freed, leaking memory on essentially every successful shader compile on those GPUs. The non-leaking path also freed it with scalar 'delete' instead of 'delete[]', which is undefined behavior for an array allocation. Fixed both functions to free infoLog with delete[] on every return path.
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CheckShader()andCheckProgram()inCore/CoreGL.cppallocateinfoLogwithnew char[infologLength], but on theFILTER_GLSL_SPAMearly-return path — the common case, since it's hit whenever ATI or Intel drivers report a clean compile/link ("shader was successfully compiled", "no errors", "...linked") — the buffer was never freed. SinceFILTER_GLSL_SPAMis enabled by default, this leaksinfologLengthbytes on essentially every successful shader/program compile on those GPU vendors.On the non-leaking path, the buffer was freed with scalar
delete infoLog;instead ofdelete[] infoLog;, which is undefined behavior for an array allocation.Fix: free
infoLogwithdelete[]on every return path in both functions.Small, self-contained change, no behavior change on the non-leak path. Built and linked cleanly on VC++ (win64) before submitting.