Stars
📊 A comprehensive Python toolkit that leverages local Large Language Models (LLMs) via Ollama to analyze Steam game reviews.
🔆 Superluminal Performance profiler Rust API 🦀
A framework for rapid prototyping and development of real-time rendering techniques.
Analyze and convert normal textures
A native, user-mode, multi-process, graphical debugger.
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
Work in progress prototype for the Chisel Level Editor, for Unity
Open source c++ skeletal animation library and toolset
A very simple experiment to create an Omnidirectional light using Shader graph
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Fast, idiomatic C# implementation of Flatbuffers
Laigter: automatic normal map generator for sprites!
Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies between assemblies. Besides showing a graphical view of comp…
Combustion engine simulator that generates realistic audio.
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
Showing off the power of shader properties in Unity
Interactively edit individual DCT blocks in any JPEG image in the browser.
A C++11 library for reading Microsoft Program DataBase PDB files
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Easily build, run tests and coverage, cross-compile, package and publish your .NET library or application to NuGet and GitHub.