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Hi there 👋

Three.js SSRPass ( screen space reflection ) PR: mrdoob/three.js#20156
Example: https://threejs.org/examples/?q=ssr#webgl_postprocessing_ssr
Demos: with EnvMap , Physics , Complex Scene , Rig Anim , Selective , OrthographicCamera , Different Intensities . image

Three.js SSRrPass ( screen space refraction ) PR: mrdoob/three.js#21420
Example: https://threejs.org/examples/?q=ssr#webgl_postprocessing_ssrr (Removed)
Demo: https://raw.githack.com/gonnavis/three.js/SSRrPassPr/examples/webgl_postprocessing_ssrr.html
image

Three.js SSShadowPass ( screen space shadow ) PR: mrdoob/three.js#21951
Demo: https://raw.githack.com/gonnavis/three.js/SSShadowPassPr/examples/webgl_postprocessing_ssshadow.html
image

Derive viewZToPerspectiveDepth formula: https://twitter.com/gonnavis/status/1377183786949959682

Three.js Vector2.angle() performance PR: mrdoob/three.js#18622

All my PRs: https://github.com/pulls?q=is:pr+author:gonnavis

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