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KlayGE: Octree: Fix some issues in OCTree SceneManager
1. In OCTree::*Visible, the variable visible was bool before, so if (visible) is right. But it was changed to BoundOverlap type, it's wrong (just opposite) to use if (visible),
2. Add missing OCTree::FrustumVisible,
3. Call parent class's *Visible in OCTree::*Visible, instead of copying code.