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huawei - 2012Lab
- Shanghai, China
- https://huailiang.github.io
- @penghuailiang
Stars
LGPL Pure Python OPC-UA Client and Server
Fluid Simulation Implementation in Compute Shaders using Unity3D
Multi-modal Content Creation Model Training Infrastructure including the FACT model (AI Choreographer) implementation.
基于WebGL的Three.js 的Shader,记录学习GLSL过程中的一些特效demo
GeneFace: Generalized and High-Fidelity 3D Talking Face Synthesis; ICLR 2023; Official code
Stable Diffusion with Core ML on Apple Silicon
A Windows-only Unity package that wraps a bundled ffmpeg.exe to record the desktop, a microphone/system audio input, or a specific Camera, and to merge separately-recorded audio/video files.
Companion code for the Unity Style Transfer blog post, showcasing realtime style transfer using Barracuda.
[SIGGRAPH 2022 Journal Track] AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
Fast KDTree for Unity, with thread-safe querying.
A minimal example of Neural Style Transfer on iOS using CoreML
A set of examples around pytorch in Vision, Text, Reinforcement Learning, etc.
Official PyTorch implementation of StyleGAN3
📖 书籍《Unity Shader入门精要》源代码
Unmaintained port of LZ4 Compression algorithm to C#
A set of samples to illustrate Vulkan API on Android
MNNKit is a collection of AI solutions for mobile developers, powered by MNN engine.
MNN: A blazing-fast, lightweight inference engine battle-tested by Alibaba, powering high-performance on-device LLMs and Edge AI.
stegu / webgl-noise
Forked from ashima/webgl-noiseGLSL procedural noise functions compatible with WebGL
Signed Distance Field Shadow in Unity