Releases: huxingyi/dust3d
Releases · huxingyi/dust3d
Release list
1.1.6
1.1.5
1.1.4
1.1.3
1.1.2
UV
- Fixed imported-model texture distortion without introducing seams: bleed border
is now filled separately from the chart region so per-vertex UV coordinates are
rendered at their correct, undistorted scale
UI
- Added breadcrumb bar above the parts panel for navigating into and out of nested
component groups; supports drag-and-drop to re-parent components to an ancestor - Added "Replay Steps" window (Window > Replay Steps) to automatically play back or
manually step through the full sequence of mesh, bone, and animation edits
1.1.1
1.1.0
Mesh
- Added "Stitching Loop" mode to build human face-like meshes
- Added .glb file import support
Animation
- Added eyelid blink animation for rigged characters
- Fixed biped die animation head always pointing upwards
- Fixed quadruped roar by chaining foot bone to lower leg end to eliminate gap
Rigging
- Aligned quadruped foot bone starts to lower leg ends
UI
- Added auto group stitching parts
- Added document path to recent files on save
- Replaced hide/wireframe toggles with labeled checkboxes in animation preview
- Updated font size to 12px
- Removed the minimal theme
- Updated transparency of stitching preview base model
- Updated part preview image size
- Improved cut face preview
- Updated part role controls style
- Fixed animation manage widget not clearing list when opening file without animations
- Fixed animation preview not showing texture
- Fixed overlay not hiding on file open and ds3 bounds overflow
Build & CI
- Added test report generation
- Updated Ubuntu AppImage test step
1.0.3
1.0.2
Animation
- Added hair physics to biped rig: three hair bones (HairBack1/2/3) with Verlet
integration (stiffness, damping, gravity), loop-seamless on all cycling animations - Added biped attack animations: BipedSlam, BipedStab, BipedCast, BipedChannel
- Improved BipedRoar secondary motion quality
- Sorted animation type dropdown alphabetically within each rig group
Rigging
- Corrected biped Head and Chest bone positions to better fit diverse mesh proportions
UI
- Added .jpeg support for texture import
- Fixed rendered model not updating after texture changes
- Fixed texture image preview not clearing when texture is removed
- Added 3D axis rotation menu items for profile-specific node selections in the
skeleton canvas - Fixed animation name input box stealing focus on new animation creation
- Audited animation parameter table: removed unused stompVolume from BipedRoar,
added missing crouchDepthFactor to BipedStab