Skip to content

Releases: huxingyi/dust3d

1.1.6

Choose a tag to compare

@huxingyi huxingyi released this 08 Jun 22:38

Animation

  • Added cape rig and cloth physics simulation for biped and bird rigs

UI

  • Renamed "Break" node action to "Split"
  • Fixed null pointer dereference crash in component property widget

1.1.5

Choose a tag to compare

@huxingyi huxingyi released this 05 Jun 13:03

UV

  • Fixed white seam artifacts on exported textures

1.1.4

Choose a tag to compare

@huxingyi huxingyi released this 04 Jun 10:22

Animation

  • Fixed bird die animation
  • Added penguin walk and run animations

Rigging

  • Patched bird bone directions

UI

  • Added info banner for stitching parts

1.1.3

Choose a tag to compare

@huxingyi huxingyi released this 31 May 04:42

UI

  • Fixed canvas losing focus after certain interactions
  • Fixed stitching loop property widget not resizing when back-close controls are toggled
  • Added Edit menu and View menu shortcut hints
  • Added Keyboard Shortcuts dialog

1.1.2

Choose a tag to compare

@huxingyi huxingyi released this 30 May 12:47

UV

  • Fixed imported-model texture distortion without introducing seams: bleed border
    is now filled separately from the chart region so per-vertex UV coordinates are
    rendered at their correct, undistorted scale

UI

  • Added breadcrumb bar above the parts panel for navigating into and out of nested
    component groups; supports drag-and-drop to re-parent components to an ancestor
  • Added "Replay Steps" window (Window > Replay Steps) to automatically play back or
    manually step through the full sequence of mesh, bone, and animation edits

1.1.1

Choose a tag to compare

@huxingyi huxingyi released this 27 May 10:50

Mesh

  • Improved mesh boolean algorithm to handle non-watertight meshes

1.1.0

Choose a tag to compare

@huxingyi huxingyi released this 24 May 14:05

Mesh

  • Added "Stitching Loop" mode to build human face-like meshes
  • Added .glb file import support

Animation

  • Added eyelid blink animation for rigged characters
  • Fixed biped die animation head always pointing upwards
  • Fixed quadruped roar by chaining foot bone to lower leg end to eliminate gap

Rigging

  • Aligned quadruped foot bone starts to lower leg ends

UI

  • Added auto group stitching parts
  • Added document path to recent files on save
  • Replaced hide/wireframe toggles with labeled checkboxes in animation preview
  • Updated font size to 12px
  • Removed the minimal theme
  • Updated transparency of stitching preview base model
  • Updated part preview image size
  • Improved cut face preview
  • Updated part role controls style
  • Fixed animation manage widget not clearing list when opening file without animations
  • Fixed animation preview not showing texture
  • Fixed overlay not hiding on file open and ds3 bounds overflow

Build & CI

  • Added test report generation
  • Updated Ubuntu AppImage test step

1.0.3

Choose a tag to compare

@huxingyi huxingyi released this 12 May 22:32

Build & CI

  • Fixed AppImage missing libfontconfig.so.1.
  • Updated AppImage bundle.sh to use latest linuxdeployqt and appimagetool.

1.0.2

Choose a tag to compare

@huxingyi huxingyi released this 10 May 10:28

Animation

  • Added hair physics to biped rig: three hair bones (HairBack1/2/3) with Verlet
    integration (stiffness, damping, gravity), loop-seamless on all cycling animations
  • Added biped attack animations: BipedSlam, BipedStab, BipedCast, BipedChannel
  • Improved BipedRoar secondary motion quality
  • Sorted animation type dropdown alphabetically within each rig group

Rigging

  • Corrected biped Head and Chest bone positions to better fit diverse mesh proportions

UI

  • Added .jpeg support for texture import
  • Fixed rendered model not updating after texture changes
  • Fixed texture image preview not clearing when texture is removed
  • Added 3D axis rotation menu items for profile-specific node selections in the
    skeleton canvas
  • Fixed animation name input box stealing focus on new animation creation
  • Audited animation parameter table: removed unused stompVolume from BipedRoar,
    added missing crouchDepthFactor to BipedStab

1.0.1

Choose a tag to compare

@huxingyi huxingyi released this 08 May 09:43

Rigging

  • Fixed bone assignment progress status

UI

  • Added spacebar shortcut to open component property popup from canvas
  • Fixed mouse scrolling on win11