Starred repositories
stb single-file public domain libraries for C/C++
A simple and easy-to-use library to enjoy videogames programming
A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. All communication should be through the Lua mailing list https://www.lua.org/lua-l.html
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Terrain rendering algorithm in less than 20 lines of code
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
Decompilation of The Legend of Zelda: Ocarina of Time
Easy to integrate Vulkan memory allocation library
A shader-based software renderer written from scratch in C89
NVIDIA’s implementation of RTX ray-tracing in Quake II
sm64-port / sm64-port
Forked from n64decomp/sm64A port of https://www.github.com/n64decomp/sm64 for modern devices.
OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
Lightweight and Simple 3D Open Source Physics Engine in C++
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
Open source remake and Fan Expansion of Dungeon Keeper.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
The tiny-json is a versatile and easy to use json parser in C suitable for embedded systems. It is fast, robust and portable.
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
DarioSamo / sm64rt
Forked from sm64pc/sm64exFork of https://github.com/sm64pc/sm64ex with raytracing support.
fgsfdsfgs / sm64-port
Forked from mkst/sm64-portPS2, PS3, OG Xbox and DOS ports of sm64-port.
tac08 is an an emulation of the runtime part of the Pico-8 fantasy console. It takes a .p8 (text format) pico-8 cart file and runs it as closely posible