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A refreshingly simple data-driven game engine built in Rust
💡 Experimental real-time global illumination renderer 🦀
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly
Crates implementing the Wave Function Collapse algorithm
Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions