Stars
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"
[SIGGRAPH 2025] One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
NVIDIA Cosmos is an open platform of world models, datasets, and tools that enables developers to build Physical AI for robots, autonomous vehicles, smart infrastructure, and more.
[NeurIPS 2025] AutoPartGen: Autoregressive 3D Part Generation and Discovery. This is a re-implementation of original model.
RigAnything: Template‑Free Autoregressive Rigging for Diverse 3D Assets (SIGGRAPH TOG 2025)
[NeurIPS 2025 Spotlight] Official repository for “Puppeteer: Rig and Animate Your 3D Models”
Official implementation of Image-Guided Geometric Stylization of 3D Meshes (CVPR 26')
[SIGGRAPH 2026] Codebase for our paper "Efficient B-Spline Finite Elements for Cloth Simulation"
yjkang1 / tkm
Forked from ThunderConch/tkmTokénmon — Gen 4 포켓몬 기반 Claude Code 경험치 플러그인
🎬ActionMesh: A fast video to animated mesh model with unprecedented quality. Generate animated mesh seamlessly importable into any 3D software in less than a minute.
PhysiOpt: Physics-Driven Shape Optimization for 3D Generative Models
[CVPR 2026] Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video
[NeurIPS 2025] Training-Free Efficient Video Generation via Dynamic Token Carving
text and image to video generation: CogVideoX (2024) and CogVideo (ICLR 2023)
[ECCV 2024 Oral] LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation.
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
TurboDiffusion: 100–200× Acceleration for Video Diffusion Models
[ICCV 2025] SuperDec: 3D Scene Decomposition with Superquadric Primitives.
HY-Motion model for 3D human motion or 3D character animation generation.
[ICLR 2026] SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling.
[AAAI 2026] Few-step Flow for 3D Generation via Marginal-Data Transport Distillation