Senior Full-Stack & Systems Engineer β real-time media, streaming & graphics
Founder of Nixosoft Β· shipping production software for 19+ years
I build production systems end to end β from GPU-accelerated media pipelines and real-time streaming to a from-scratch motion-graphics engine, the distributed infrastructure that runs it all, and the web apps on top. I like hard problems at the boundary of performance, graphics, and systems, and I ship them: live products with real users, not demos.
- π₯ Real-time media & streaming β WebRTC, HLS/LL-HLS, FFmpeg, NVENC/NVDEC, adaptive bitrate, OBS-style compositing
- π¨ Graphics engines β a from-scratch Rust compositor/renderer (CPU + GPU path tracing via
wgpu) targeting After Effectsβclass capability - π₯οΈ Distributed & remote systems β browser-delivered desktops, multi-server orchestration, self-hosted platforms
- π Full-stack web β React / TypeScript / Node, SSE-driven live dashboards, auth & SSO, clean APIs
- βοΈ DevOps β Docker, nginx, TLS, CI/CD, GPU hosts, monitoring, zero-drama deploys
π’ Currently open to senior / staff engineering roles in media, streaming, graphics, or systems.
β‘ 8,500+ contributions in the last year β I ship, daily.
I design and ship AI-powered products, not just prototypes β LLM agents, retrieval pipelines, speech systems, and generative interfaces running in production, with the infrastructure to serve them reliably.
- π§ LLM apps & agents β RAG pipelines, tool-using agents, and conversational assistants on modern LLMs (LangChain / LangServe, hosted & local models), deployed serverless on AWS Lambda
- π£οΈ Speech & audio AI β text-to-speech services and LLM-powered subtitle & transcription generation for live and offline media
- β¨ Generative & applied AI β generative UIs, AI-driven job matching, and AI features embedded directly into shipping products
- βοΈ Production ML delivery β self-hosted inference on GPU hosts (Ollama / local model serving), clean APIs, and the DevOps to keep it up
| Project | What it is | Stack |
|---|---|---|
| Heddle | A from-scratch motion-graphics & compositing engine β masks, effects, 3D/2.5D, a built-in path tracer (BVH + GI, GPU via wgpu), and its own scene language. Aims at After Effects / Blenderβclass rendering. | Rust, wgpu, WASM |
| Nixosoft Platform | A self-hosted application platform & web desktop β SSO, containerized apps, full Linux desktops in the browser. | Rust, Docker, nginx |
| WebStation | Low-latency browser-delivered remote desktop over WebRTC with adaptive FEC & encoder bitrate control and a live Chromium UI. | C++, GStreamer, WebRTC |
| CustomHLSStreamer | Production Node.js service for customizable live HLS streams with real-time content updates. | Node.js, FFmpeg, ZeroMQ |
| media-stream-orchestrator | A headless, OBS-like library: multiple scenes, layered sources, and streaming β no UI. | Node.js, FFmpeg |
| Nixosoft | My software studio β the umbrella for the products above. | β |
Much of my recent systems and engine work ships through private repos; the links above are the public-facing products. Happy to walk through architecture on request.
Let's build something.
hiradnikoo.com Β·
nixosoft.com Β·
LinkedIn Β·
@HiradNikoo Β·
YouTube