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hjkimw / three-live
Forked from google/three-liveAI-first 3D & spatial computing runtime and native JIT compiler for WebGL2/WebXR, Android (Filament & Jetpack XR), and iOS/visionOS (RealityKit)
AI-first Native 3D, CAD & spatial computing. Runtime and JIT compiler for Android (Filament & Jetpack XR), iOS/visionOS (RealityKit), and WebGL2/WebXR.
244 pixel art effects, every one a small piece of code. Plus a Claude Code skill to make your own.
Real-time elemental spell VFX lab for three.js (WebGL2): 39 tunable spells
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
hjkimw / rea
Forked from morluto/reaReverse engineer anything with agents, from app behavior down to native binaries.
Reverse engineer anything with agents, from app behavior down to native binaries.
hjkimw / unreal-engine-skills-for-claude-code-plugin
Forked from EpicGames/unreal-engine-skills-for-claude-code-pluginOfficial, Anthropic-managed directory of high quality Claude Code Plugins.
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface. The fastest local inference engine in the world.
Chrome DevTools for coding agents
Chrome DevTools for coding agents
Isometric line figures that answer the pointer. For React and for anything with a DOM.
Walk through a rainy cyberpunk alley powered by WebGPU, Three.js, and TSL (Three Shading Language). Neon billboards, wet pavement, GPU rain that respects rooftops and props, cinematic post-processi…
hjkimw / uselayouts
Forked from iurvish/uselayoutsFree premium animated React components and micro-interactions built with Framer Motion and Tailwind CSS
Free premium animated React components and micro-interactions built with Framer Motion and Tailwind CSS
Orca lets you run a fleet of coding agents (e.g. Claude Code, Codex) with your own subscription. Available on desktop, mobile and remote runtime.
hjkimw / vgpu
Forked from vercel-labs/vgpuModular cross-runtime WebGPU library for shaders, 3D scenes, GPU tensors, neural networks, and math viz
Modular cross-runtime WebGPU library for shaders, 3D scenes, GPU tensors, neural networks, and math viz
A privacy-first app that strips AI watermarks from content you own.
Unified particle solver for fluid and rigid bodies based on Position Based Dynamics
Prompt as Code | GPT Image 2 / 2.5 提示词与案例库,530+ 个案例、20+ 套工业级模板与可复用 Skills,新增 2.5 同提示词对比专区,附完整提示词与生成记录,持续更新。
An interactive Three.js landscape study with a procedural, pointer-responsive moss world.
Infinite scroll-driven carousel with a liquid-glass lens shader — three.js + GSAP
WebGL dither carousel on a vertical helix. Fully tunable in the browser.
Vite plugin to inline TypeScript modules as critical HTML scripts that run before the main JS bundle - for API prefetch, asset preload, webview bridge, LCP optimization