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Clean graphics API on top of Vulkan with latest extensions. As close as possibly to my blog post and SIGGRAPH talk.
The standalone distribution of NVIDIA Omniverse's omni.ui UI framework, extracted to run independently outside of Kit. It provides a declarative, Python-first API for building hardware-accelerated …
real-time sky and aerial-perspective rendering prototype
A real-time GPU volumetric clouds renderer via OpenGL.
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Unreal Engine Sky Atmosphere Rendering Technique
A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses O…
Simple 2D graphics library for STM32F429 MCU (CooCox project)
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
Unreal Engine 5 plugin template for adding custom rendering pass to the engine with a SceneViewExtension
The 2013 edition of the Source SDK
The Physics engine that accompanies the book "Game Physics Engine Design"
A software raytracing engine written in WebGPU
Single-header dependency-free BVH construction and traversal library.
Easily display interactive 3D models on the web and in AR!
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.