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Starred repositories
Claude Code is an agentic coding tool that lives in your terminal, understands your codebase, and helps you code faster by executing routine tasks, explaining complex code, and handling git workflo…
An MCP server that allows MCP clients like Claude Desktop or Cursor to perform actions in the Unity Editor
RAGFlow is a leading open-source Retrieval-Augmented Generation (RAG) engine that fuses cutting-edge RAG with Agent capabilities to create a superior context layer for LLMs
Vertex Animation Texture tool in unity for skinned characters.
Chronos – Time Control – Free Unity3D Asset. Chronos brings full time control to Unity. It is easy to use, optimized for performance and equipped to handle any scenario you have in mind. Perfect fo…
Optimizes mesh and polygon colliders in Unity
Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
The Visual Profiler provides a drop in solution for viewing your mixed reality Unity application's frame rate, scene complexity, and memory usage.
Speeding up your Inspector workflow in Unity 3D
Programmer-friendly framework for visual novels (VN) / text-based adventure games (AVG) on Unity
Easily animate Unity text and apply other effects with custom tags
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
Playable integration for Unity Visual Scripting.
Unity Playable实现的动画控制器,基于官方案例SimpleAnimation进行拓展。目前已实现的功能包括crossfade、1D BlendTree、layer、state machine序列化等。
Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.
A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.
⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
An highly customizable stylized water shader for Unity 6
Ocean waves on URP for wide-range mobile devices (gles 3.0)
Ambient lighting probe sampling
A work in progress solution for capsule shadows in Unity.
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Improved Unity C# Timers that run as a Player Loop System
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Open Source Kinematic Character Controller for Unity