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Stereoscopic-Impostors-Unity Public
Forked from MartinMisiak/Stereoscopic-Impostors-UnityImplementation of an impostor technique for VR rendering, based on the paper "Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality"
C# MIT License UpdatedOct 15, 2025 -
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SphereMask-FakeLighting- Public
SphereMask+FakeLighting uber shader graph, in this prototype you will have a shader to completely fade the world around an hypothetical torch, which is also an injected point light to reduce shadow…
C# Apache License 2.0 UpdatedApr 22, 2025 -
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