Skip to content
View ivx0's full-sized avatar
🐲
🐲

Block or report ivx0

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

20 stars written in C
Clear filter

Inference Llama 2 in one file of pure C

C 19,328 2,477 Updated Aug 6, 2024

High performance UI layout library in C.

C 16,873 651 Updated Mar 26, 2026

NVIDIA Linux open GPU kernel module source

C 16,840 1,632 Updated Mar 24, 2026

Simple DirectMedia Layer

C 15,205 2,675 Updated Mar 27, 2026

A fast entity component system (ECS) for C & C++

C 8,145 587 Updated Mar 28, 2026

3D engine with modern graphics

C 6,951 733 Updated Mar 26, 2026

Minecraft, but I made it in 48 hours.

C 4,392 475 Updated Apr 26, 2024

MPC-BE – универсальный проигрыватель аудио и видеофайлов для операционной системы Windows.

C 3,881 154 Updated Mar 28, 2026

Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer

C 3,290 284 Updated Aug 28, 2024

Streamline Integration Framework

C 860 127 Updated Jan 28, 2026

⚠️ malware development

C 693 76 Updated May 27, 2024

Implementation of various Data Structures and algorithms - Linked List, Stacks, Queues, Binary Search Tree, AVL tree,Red Black Trees, Trie, Graph Algorithms, Sorting Algorithms, Greedy Algorithms, …

C 263 90 Updated Oct 31, 2019

Flow is a sparse grid-based fluid simulation library for real-time applications.

C 215 35 Updated Mar 31, 2025

Minimum viable Flecs entity component system implementation in Unreal Engine.

C 188 23 Updated Jan 12, 2026

A C/C++ serialiser/deserialiser for a plain text, hierarchical data file format that is trivial to parse and easy read.

C 108 2 Updated Jul 5, 2025

Physically based renderer demo written using Vulkan.

C 93 1 Updated Nov 11, 2024

A ECS-Based Projectile and Ballistics Simulation for UE4

C 45 6 Updated Jan 11, 2023

Void and cluster algorithm to go with my blog post

C 42 6 Updated Jun 2, 2025

Implementation of O(n), O(nlgn), and O(n^2) sorting algorithms in C programming language 🚴‍♂️

C 11 7 Updated Jul 13, 2019
C 2 Updated Apr 12, 2024