Starred repositories
NVIDIA Linux open GPU kernel module source
A fast entity component system (ECS) for C & C++
MPC-BE – универсальный проигрыватель аудио и видеофайлов для операционной системы Windows.
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Implementation of various Data Structures and algorithms - Linked List, Stacks, Queues, Binary Search Tree, AVL tree,Red Black Trees, Trie, Graph Algorithms, Sorting Algorithms, Greedy Algorithms, …
Flow is a sparse grid-based fluid simulation library for real-time applications.
Minimum viable Flecs entity component system implementation in Unreal Engine.
A C/C++ serialiser/deserialiser for a plain text, hierarchical data file format that is trivial to parse and easy read.
Physically based renderer demo written using Vulkan.
A ECS-Based Projectile and Ballistics Simulation for UE4
Void and cluster algorithm to go with my blog post
Implementation of O(n), O(nlgn), and O(n^2) sorting algorithms in C programming language 🚴♂️