Starred repositories
A library containing utilities and APIs for improving compression of game assets, primarily textures
Nanite-style virtualized geometry renderer on DirectX 12
Goxel: Free and Open Source 3D Voxel Editor
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
Fast and simple voxel traversal algorithm through a 3D space partition.
A high performance realtime CUDA voxel path tracer
Blender implementation of Gran Turismo tone mapping
Destruction System with Compute Shaders and Pivot Painter in Unreal Engine 5
Unreal 5.3+ plugin to simplify advanced graphics programming tricks
HLSL/GLSL library for debugging shaders
Tutorial code for how to access your render target data from the shaders
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
A C++ DLL project for the WaveFunctionCollapse algorithm, plus various interfaces for using it.
Utilities for working with shaders and the render graph in Unreal Engine 5
A language for WebGPU that makes writing shaders easier
Simple compute shader example in the Unreal Engine (4.24).
Base UE5 plugin used for the UE5 Tutorial 2 - Creating Custom Shaders
Base UE5 plugin used for the UE5 Tutorial 3 - Creating Compute Shaders
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
urisinger / azalea-graphics
Forked from azalea-rs/azaleaA collection of Rust crates for making Minecraft bots, clients, and tools.