- Oslo, Norway
-
03:59
(UTC +02:00) - https://alexanderschroeder.net/
- @ilyvion@hachyderm.io
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A refreshingly simple data-driven game engine built in Rust
A collection of Bevy assets, plugins, learning resources, and apps made by the community
The clone of "Storybook" for Blazor, a frontend workshop for building UI components and pages in isolation.
A large collection of NES accuracy tests on a single NROM cartridge.
A Bevy plugin for integrating with the Steamworks SDK
Typeshare is the ultimate tool for synchronizing your type definitions between Rust and other languages for seamless FFI.
An experimental package management tool for JavaScript. Upto 30x faster installation of dependencies using pre-flattened dependency trees.
☁📬 A local version of Amazon Simple Email Service (AWS SES) supporting the V1 and V2 API
Ergonomic state management for Yew applications
The ZALiA GameMaker:Studio project including the source code, and most, if not all, of its contents
Experiment with computing 2D shading, lighting and shadows with Bevy Engine
Embed an idiomatic Bevy app inside your Leptos app with ease.
Flexible concrete Error type built on std::error::Error
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
Anime Girls Holding Programming Books
List of ngrok, Cloudflare Tunnel, Tailscale, and ZeroTier alternatives and other tunneling software and services. Focus on self-hosting.
A straightforward stateful input manager for the Bevy game engine.
Rimworld Mod Template for Visual Studio Code.
Dockerized web version of Dungeon Crawl Stone Soup
Simple stupid noise primitives for WGSL and Rust (glam/bevy types)
A tiny bevy-like archetype-style ECS library for dotnet
A tilemap rendering crate for bevy which is more ECS friendly.
☕ GDBFrontend is an easy, flexible and extensible gui debugger.
List of curated frameworks by the **Game Development in Rust** community.