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Starred repositories

21 stars written in GLSL
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C++ examples for the Vulkan graphics API

GLSL 11,915 2,207 Updated Apr 26, 2026

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

GLSL 6,872 744 Updated Feb 28, 2026

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

GLSL 3,331 214 Updated Mar 24, 2026

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

GLSL 2,415 654 Updated Apr 27, 2026

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…

GLSL 2,192 195 Updated Apr 17, 2026

Convert ShaderToy to Unity HLSL/CG

GLSL 1,498 202 Updated Feb 7, 2021

💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏

GLSL 705 354 Updated Dec 17, 2019

Renders sky colors with Rayleigh and Mie scattering.

GLSL 630 48 Updated May 20, 2020

Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implemen…

GLSL 563 66 Updated Dec 7, 2018

Minify and obfuscate GLSL or HLSL code

GLSL 561 48 Updated Apr 5, 2026

FXAA implementation for glslify in WebGL

GLSL 344 38 Updated Oct 23, 2015

A Depth-based Image Effect recreating the Topographic Scanner of No Man's Sky.

GLSL 241 47 Updated Mar 17, 2017

A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.

GLSL 228 16 Updated Sep 3, 2025

A Hue Saturation Value adjustment shader for Unity. Useful for making lots of character colors.

GLSL 214 32 Updated Dec 2, 2016

A wrapper for DXC and SPIRV-cross

GLSL 106 3 Updated Apr 26, 2026

A repository of the code contained in the amazing Scratchapixel lessons https://www.scratchapixel.com/

GLSL 92 13 Updated Feb 10, 2023

Off Screen Particle Rendering system for Unity

GLSL 89 22 Updated Sep 17, 2021

Raymarching x Rigidbody interaction example.

GLSL 64 11 Updated Mar 20, 2016

the cornell box raymarched in GLSL, for tests

GLSL 15 Updated Apr 5, 2015

Unity spherical harmonic

GLSL 3 Updated Apr 23, 2021