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🤖 A curated list of Video Action Models (VAMs) — papers using video generation models to produce executable robot actions. Covers UniPi, UVA, mimic-video, Motus, Cosmos Policy, DreamZero, and more.
“AI-Compass”将为社区指引在 AI 技术海洋中航行的方向,无论你是初学者还是进阶开发者,都能在这里找到通往 AI 各大方向的路径。旨在帮助开发者系统性地了解 AI 的核心概念、主流技术、前沿趋势,并通过实践掌握从理论到落地的全过程。
Elevate your AI research writing, no more tedious polishing ✨
This repository tracks the latest advancements in 3D Gaussian Splatting from Arxiv, with daily automated updates. Stay up-to-date with cutting-edge research in this exciting field!
Using AI for high quality writing
Agent skills for Obsidian. Teach your agent to use Obsidian CLI and open formats including Markdown, Bases, JSON Canvas.
Voyager — an all-in-one enhancement suite for AI Studio, Gemini, Claude & ChatGPT: timelines, folders, prompts, usage tracking, chat export, plugins, and more. / 面向 AI Studio、Gemini、Claude 与 ChatGP…
Poster Templates (PPT and LaTeX)
CVPR and NeurIPS poster examples and templates
Official Implementation of Upsample Anything: A Simple and Hard to Beat Baseline for Feature Upsampling
📚 2025 Gaussian Splatting ArXiv Paper List — Updated Daily
Official code of ``2D Gaussians Spatial Transport for Point-supervised Density Regression'' (GST), AAAI 26.
Official implementation of the NeurIPS 2025 paper "GauSAM: Contour-Guided 2D Gaussian Fields for Multi-Scale Medical Image Segmentation with Segment Anything."
[Lumina具身智能社区] 具身智能技术指南 Embodied-AI-Guide
HITCS课程资料交流群:824815970,如果有热心同学愿意担任项目接力人,直接联系QQ即可
The official code for the paper "Recurrent ConFormer for WiFi Activity Recognition"
a collection of AWESOME things about Optimal Transport in Deep Learning
Web site of the Computational Optimal Transport book
Cuda Shortest Paths - Parallel Dijkstra and Floyd algorithms using Nvidia CUDA to calculate All-Pairs Shortest Path (APSP) in a given graph represented by its adjacency matrix.
3D高斯论文,持续更新,欢迎交流讨论。
2D and 3D Gaussian Splatting + tweaks in MLX
Official Implement of CVPR 2021 paper “Cross-Modal Collaborative Representation Learning and a Large-Scale RGBT Benchmark for Crowd Counting”
A pure pytorch implementation of 3D gaussian Splatting
A 2D Gaussian Splatting paper for no obvious reasons. Enjoy!