Based on the source code for PowerPC released by Night Dive Studios, Incorporated.
Shockolate is a cross-platform source port of System Shock, using SDL2. This runs well on Linux and Windows right now, with some missing features that need reviving due to not being included in the source code that was released.
The end goal for this project is something like what Chocolate Doom is for Doom: an experience that closely mimics the original, but portable and with some quality-of-life improvements, including an OpenGL renderer and mod support!
Join our Discord to follow along with development: https://discord.gg/m45xPan
Find a list of downloadable packages for Linux and Windows. 32- and 64-bit versions are available for Linux and Windows.
See COMPILING.md in the repository.
Original cd-rom or SS:EE assets in a res/data folder need to be next to the executable.
Floppy disk assets are an older version that we can't load currently.
In the res folder, add a .sf2 sound font file that should be used for playback.
There is a file on the internet that's close to the Windows default everyone knows: http://rancid.kapsi.fi/windows.sf2 Please note that this is a file of unknown provenance.
./systemshock
-nosplash Disables the splash screens, causes the game to start straight to the main menu
Shockolate supports loading mods and full on fan missions.
Point the executable at a mod file or folder and the game will load it in.
So far mod loading supports additional .res and .dat files for resources and missions respectively.
Run a fan mission from a folder:
./systemshock /Path/To/My/Mission
Run a fan mission from specific files:
./systemshock my-archive.dat my-strings.res
Shockolate replaces the original game's movement with WASD controls, and uses F as the mouselook toggle hotkey. This differs from the Enhanced Edition's usage of E as the mouselook hotkey, but allows us to keep Q and E available for leaning.
Ctrl+Gcycles between graphics rendering modesCtrl+Fto enable full screen modeCtrl+Dto disable full screen mode