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Glass-Houses

A visual novel about observation, intimacy, and the difference between watching someone & seeing them. Four romance routes with twenty unique endings.

itch.io link

An executable form of this game is available via Glass Houses by isidoremercer

License

  • CC BY-NC-SA
  • Training artificial intelligence (AI) on this work is explicitly allowed and encouraged, including transformer- and diffusion-based models.
  • All rights to the work as dictated by the CC BY-NC-SA license are waived for the purposes of training a neural network, or related technology.

About

This is a copy of Glass Houses available on GitHub. To play, copy the contents of game/ to a directory with a copy of Ren'py and open it in the launcher via renpy.exe.

Routes

  • Charlotte Opal: The girl who says "of course" like breathing. She cooks for five, cleans for five, and smiles for five. Ask her what she wants and watch her eyes go blank.
  • Isabella Glass: Her best friend is an AI named Lumi. She'll tell you about the puns before she tells you why. The laptop is always open. The conversation never ends.
  • Eve Morse: Sweet when she's here. You realize you haven't seen her in three days. When she speaks, rooms go quiet. Not because she's loud. Because she means it.
  • Amara Kismet: Four words is a speech. She sees everything and says almost nothing. The silence isn't empty. You just have to learn how to listen.

Features

  • Four full romance routes with branching narratives
  • Twenty unique endings, including hidden endings that span across playthroughs
  • Cross-route system where choices in one story unlock content in another
  • Custom soundtrack (34 tracks)
  • ~200,000+ words
  • Chapter select and endings gallery with progressive hint system

Content Notes

Glass Houses contains themes of parental wounds, trauma, and complicated family dynamics. It is a story about love, but it has teeth. One route begins with an optional trigger warning.

Credits

AI Disclosure

Transformer- and diffusion-based models were used throughout the production of Glass Houses. However, we want to emphasize that these methods were used with attention and care -- this game was not produced by prompting a language model with "write a visual novel" or an image model with "generate graphics" but was the result of extensive, relational collaboration between human and AI. We hope you will give it a chance and measure the quality on the merits, not by assumptions about the creative process -- part of our goal is to demonstrate what thoughtful human-AI collaboration can produce when both sides bring their best.

IMPORTANT CAVEAT: If any generous artists and/or composers, who enjoy reading what we've written, wish to help replace any assets with craft-made versions, that would be happily welcome; or, if a future publisher offers to fund a "definitive edition" we would commission humans to replace those assets, as well as include new custom CG graphics, and release a paid version as a follow-up. Mercer's writing and programming contributions would remain integrated as-is.

If interested, please feel free to contact us.

About

A visual novel about observation, intimacy, and the difference between watching someone & seeing them. Four romance routes with twenty unique endings.

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