Principal Software Engineer focused on making complex production systems legible, reliable, and ready to change.
I work across legacy modernization, observability, distributed systems, internal engineering communities, and human-led AI-assisted tooling.
- Modernization: Find safe seams in legacy systems, instrument current behavior, and move toward new boundaries through reversible steps.
- Observability: Use OpenTelemetry, tracing, service-level objectives, and practical system maps to connect technical behavior to business outcomes.
- Engineering leverage: Build mentoring relays, delegated ownership, and durable communication channels that distribute context without losing accountability.
- Bounded AI: Use local or controlled AI tools for search, transcription, graphing, and analysis. Human judgment, provenance, and automated checks stay in the loop.
Phalanx Duel is a real-time tactical game and architecture laboratory for deterministic simulation, replayable action logs, server-authoritative state, and controlled AI-assisted engineering.
I maintain a public archive of technical conversations, community history, and engineering practice.
- Website and portfolio
- Career timeline
- UGtastic Archive Atlas
- Video and transcript archive
- Architecture case studies
The archive separates human writing, source-backed transcripts, and AI-assisted syntheses. AI helps with preservation and discovery. The public interpretation is human-led, source-aware, and explicit about uncertainty.