- Ljubljana, Slovenia
- https://juretriglav.si
- @juretriglav
- @juretriglav@mastodon.social
Highlights
Stars
CADAM is the open source text-to-CAD web application
Create Blender geometry nodes with python script
Isaac Gym Environments for Legged Robots
Browser-based DAW and audio synthesis platform with dozens of effects, synths, and modules
Dante, a game in 13 kilobytes - JS13K 2022 submission
GeoCode maps 3D shapes to a human-interpretable parameter space, allowing to intuitively edit the recovered 3D shapes from a point cloud or sketch input.
Draw lines of varying widths with a soft blurry edge in THREE.js
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
Raymarching abstraction for creating simple SDF animations with threejs
Toolbox for molecular animations in Blender, powered by Geometry Nodes.
Runner script and optimized build pipeline for ShaderToy-style multibuffer WebGL2 fragment shaders
Navigation mesh utilities for three.js, based on PatrolJS.
An ever-changing VR collaboration by LCD Soundsystem and their fans.
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumina…
Intro to Creative Coding workshop with p5.js and Tone.js
A Snapshot Interpolation library for Real-Time Multiplayer Games.
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
📡 Simple WebRTC video, voice, and data channels
An A-Frame component for placing raytraced surfaces in a scene.
Powerful virtual data table smartsheet with advanced customization. Best features from excel plus incredible performance 🔋
🇨🇭 A React renderer for Three.js
RenderDoc is a stand-alone graphics debugging tool.
A physical VR character controller for A-Frame using aframe-physics-system
Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime