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Johnny Wu

Game Developer · Engine Programmer

I build efficient workflows, simple tools, and game technology.

Focus

  • elegant development environments
  • minimal and debuggable engine architecture
  • action games, systems, feel, and performance

Tools

neovim ghostty archlinux ripgrep git flecs raylib gltf blender pi

Taste

Games Samurai Dou 2 · Monster Hunter 2 · Armored Core 3: Silent Line · Dark Souls · Final Fantasy XII · Destiny 2 · Street Fighter 6 · 13 Sentinels: Aegis Rim · Vagrant Story · Titanfall 2

Stories Ghost in the Shell · Neon Genesis Evangelion · BLAME! · Berserk · Serial Experiments Lain · Patlabor · Made in Abyss · Under One Person · Biao Ren

Series The Wire · The Expanse · Dark

Philosophy

Build with taste. Keep it small, fast, and clear.

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about me

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