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Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee
Wechat Mini Game Unity engine adapter documents. writer:WSZ
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Pure C# HighLevel API for multiplayer games
Protocol Buffers library for idiomatic .NET
Lite reliable UDP library for Mono and .NET
Code editor integration for supporting Cursor as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc. 📦 [Mirrored from UP…
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
FixedMathSharp-Unity: Integrates a high-precision, deterministic fixed-point math library into Unity. Ideal for simulations, games, and physics engines requiring reliable arithmetic without floatin…
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Bitset-based ECS with rollbacks. C# library and Unity package.
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
Godot Engine – Multi-platform 2D and 3D game engine
An open-source Unity package for animating TextMeshPro text with customizable effects. Includes ready-to-use samples, real-time previews, and per-vertex animation capabilities.