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FFT-based ocean-wave rendering, implemented in Godot
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
This technique is designed to instance Characters(SkinnedMeshRender).
A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
Example project for Unity 2020.1 Mesh API improvements
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
A minimal example of a custom render pipeline with the Retro3D shader.