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jinhyeonseo01/README.md

Clerin

Game Client Development · Graphics Programming · Technical Art
C# / C++ developer based in South Korea.

Technical Blog YouTube

About Me

  • Building game client systems with Unity and Unreal Engine
  • Bridging art and engineering through technical art workflows
  • Exploring real-time rendering, graphics APIs, and performance optimization fundamentals

Languages and tools: C#, C++, Unity, Unreal Engine, OpenGL, DirectX 12, Git GitHub activity: stars, commits, pull requests, issues, repositories contributed to, and rank

Pinned Loading

  1. CatchAndCook CatchAndCook Public

    The third-person game project developed by designing and building a C++ and DirectX12–based framework and rendering pipeline.

    C++ 56 3

  2. Unity-CustomShaderGraph-Unlit-With-ShadowLight Unity-CustomShaderGraph-Unlit-With-ShadowLight Public

    This repository enables the use of a MainLight and Shadow Node through Unity's Custom Shader Graph without requiring manual keyword definitions.

    C# 10 1

  3. OpenGL-E2U-Framework OpenGL-E2U-Framework Public

    Easy to understand, wrapped for ease of use C++ OpenGL API Pipeline Template Project. With) Assimp, ImGui, OpenGL SOIL

    C++ 4

  4. Project-RhythmEngineer Project-RhythmEngineer Public

    C++ WinAPI&Direct2D 2D Rendering Pipeline Game Project, (University Project)

    C++ 5 1

  5. SimpleNetwork2 SimpleNetwork2 Public

    C# asynchronous Multi-Core server/client socket library based on IOCP - EAP SocketAsyncEventArgs supporting TCP/UDP

    C# 4 1

  6. UnityShaderIDEBridge-Rider UnityShaderIDEBridge-Rider Public

    A Unity Editor package that routes shader file opens to JetBrains Rider while keeping C# scripts in your primary IDE.

    C# 3