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KAIST GSCT
- Korea, Daejeon
- http://www.jinwook.me/
- https://orcid.org/0000-0002-1962-5815
- @jw31__
Highlights
- Pro
Stars
Reverse engineer anything with agents, from app behavior down to native binaries.
LiteReality-Agent: Turn the real world into simulation-ready environments.
Curated academic CV templates and guidelines for PhD students, researchers, and faculty job applicants.
KAIST Commute verification reminder app
Vision Pro Blender Live Streamer is a two-part project that enables real-time streaming of Blender scenes to Apple Vision Pro for immersive spatial preview. Create and edit in Blender, see results β¦
SIM2VR - Running Biomechanical User Simulations in Unity
PLUME is a software toolbox that allows for the exhaustive record of XR behavioral data (including synchronous physiological signals), their offline interactive replay and analysis.
A collection of my XR prototypes as apk files for Meta Quest devices.
Develop and export WebXR experiences using Unity WebGL
get football tracking data from TV broadcast using yoloV5, Deep sort
MetaBCI: Chinaβs first open-source platform for non-invasive brain computer interface. The project of MetaBCI is led by Prof. Minpeng Xu from Tianjin University, China.
Stable Diffusion built-in to Blender
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
ESLAM is an efficient SLAM system based on Neural Radiance Fields
SSVEP Brain Computer Interface - Example code for real-time detection of SSVEP using the Canonical Correlation Analysis (CCA) code in real-time. Implemented using OpenViBE and Python
Matlab codes for the Online SSVEP-based BCI using Riemannian Geometry algorithm
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We write your reusable computer vision tools. π
Using multi-task learning to capture signals simultaneously from the fovea efficiently and the neighboring targets in the peripheral vision generate a visual response map. A calibration-free user-iβ¦
A python package for turning sports video into csv files
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
All Algorithms implemented in Python
A MVP Project to apply all lessons learned through Learn XR VR Course.
β° HCI conference deadline countdowns
A collection of Hand Interaction Experiments using Unity and Ultraleap hand tracking
Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition (CVPR2023)